andreribsantos
Blockchain Engineer • Game Developer
Creative and solutions-oriented developer with 7+ years of experience in game and blockchain technology. Proficient in all aspects of the software development lifecycle, with a focus on creating scalable solutions, writing clean code and developing innovative applications. My approach blends efficiency with a fair-game ethos, ensuring impactful results across both game and blockchain projects.
Experience: 5 years
Yearly salary: $60,000
Hourly rate: $30
Nationality: 🇵🇹 Portugal
Residency: 🇵🇹 Portugal
Experience
Web3 Game Developer
Invisible Hand Lab 2021 - 2021
Designed and developed a card game focused on reforestation, using the Godot Engine. Helped plant and tokenize over 300 trees into NFTs. Expanded role to include Substrate development, focusing on NFT technology.
Lead Substrate Developer
Invisible Hand Lab 2021 - 2025
Led the development of a Parachain’s backend, focused on cinema curation markets. Engineered a decentralized, scalable and self-regulating moderation system. Created a staking and rewards mechanism for user voting and content ranking. Developed systems for a social network, one-time festival events and content classification. Conducted testing and benchmarking to ensure feature performance, reliability and efficiency. Successfully configured the blockchain for deployment on the Rococo Testnet.
Systems Developer
Ludus Cristaltec 2020 - 2021
Enhanced and maintained the native engine’s performance and features using C++. Effectively mentored two junior developers, focusing on fundamental game development skills. Significantly reduced workflow overhead by developing automation tools for Adobe Photoshop. Ported features from the base engine to PixiJS, such as drawing/filling shapes dynamically, customizable particle handling, inverse kinematics and an animation manager. Led the development of an online virtual casino metaverse, using JavaScript and PixiJS. Engineered dynamic, customizable environments with multiple themes and assets, alongside an editor.
Game/Payment Developer
Ludus Cristaltec 2019 - 2020
Successfully developed six slot-machine games using provided assets and the in-house engine. Created per-game payment systems, ensuring statistical correctness. Designed an RNG algorithm, standardized into the game development workflow. Proposed and implemented a solution enabling the in-house engine to use recursion. Collaborated closely with the QA team to ensure game quality and functionality post-completion.
Game Developer
Freelancer 2017 - 2018
Developed a 2D tile based strategy game using Unity and C#, utilizing and adjusting third-party assets provided by the client. Created pathfinding, procedural map generation systems and randomized combat encounters. Thoroughly tested the game and maintained open communication with the client. Achieved client satisfaction with the final product, despite the game not being published.
Skills
blockchain-engineer
design
full-stack
gaming
polkadot
quality-assurance
system-engineer
rust
english
portuguese