hollandthomas

Senior Product Manager

 Platform-focused Product Manager with 5+ years shipping developer tooling, cloud infrastructure, and AI-powered products in complex, high-compliance environments. Built and scaled Play'n GO's Developer Tools platform from zero — 13 products serving 600+ developers — and launched the industry's first patented cloud game streaming platform, creating an entire new vertical. Co-founded Savage Game Design to $7m in revenue and $3.5m raised for our next title, securing publisher interest from Krafton, 2K, and Neowiz. CS First-Class graduate with hands-on engineering roots and a proven track record of identifying unowned problems and seeing them through to measurable impact. 


Experience: 5 years

Yearly salary: $140,000

Hourly rate: $70

Nationality: 🇬🇧 United Kingdom

Residency: 🇬🇧 United Kingdom


Experience

COO
Savage Game Design
2023 - 2026
• Co-founded and scaled a games studio working with the creator of Payday 2 and Dead By Daylight, raising $3.5m of a $25m round against revenue projections exceeding $200m. • Built the commercial and strategic foundation of the studio from the ground up: constructed the full investor data room, led all financial modelling, costing, and revenue forecasting, and produced the pitch materials that secured publisher interest from Krafton, 2K, Smilegate, and Neowiz — with 3/4 requesting further engagement following our pitch. • Identified, recruited, and managed relationships with co-development studios and external contributors; drove cross-functional alignment across engineering, art, and design to translate an ambitious creative vision into a coherent, fundable game concept. Sourced several co-dev partners who independently offered investment on the strength of the pitch.
Technical Producer
Play'n GO
2022 - 2022
• Identified fragmented, manual game data management across 400+ titles and designed a solution: migrated all operational data from spreadsheets and PDFs into a single automated JQL database, saving ~$500k/yr in overhead. • Uncovered a broader tooling problem and independently built infrastructure to address it — forming a scrum development team and presenting the case to leadership. Promoted to Product Manager within 6 months.
Product Manager
Play'n GO
2022 - 2026
• Conceived, championed, and launched the iGaming industry’s first patented cloud game streaming platform — a fundamentally new game delivery architecture that renders entirely in the cloud, streams to the player as video, and processes all game logic server-side. Created a new vertical for Play’n GO. ◦ Defined product vision and strategy in direct partnership with the CEO and AWS, overseeing execution from ideation through commercial scale-up and go-to-market. ◦ Architecture delivers industry-leading security (zero client-side logic), instant load times (video stream vs. full game download), and cinematic fidelity at no cost to the end user. • Identified an unowned, production-critical risk across 13 internal developer tools serving 600+ developers — made the business case to leadership, secured a promotion to fix it, and built the Developer Tools team from scratch. ◦ Hired and led a cross-functional scrum team of 8 engineers and QA; owned the full product roadmap to unify, document, and sustainably operate the tooling portfolio. ◦ Delivered over $5m/yr in measurable operational savings through man-hour efficiency gains validated before and after implementation. ◦ Tools span the full game development lifecycle: editor components (audio, animation, design, QA), build systems, and asset pipelines — analogous to decomposing a full IDE into specialised, owned products. • Pioneered two AI initiatives that transformed operational workflows across the business: ◦ Identified that 90% of compliance failure reports (DIRTs) from certifier BMM were translation-related. Designed and deployed a multi-agent localisation pipeline that automated the previously manual process end-to-end, reducing DIRTs by an estimated 80%. ◦ Built an operational intelligence agent that ingests the full technical portfolio data lake and answers day-to-day questions on demand — eliminating approximately $100k/yr in manual research and cross-team chasing. • Managed Jurisdictional Compliance for a portfolio of 400+ games across 244 markets, leading a team of 6 engineers and 4 QA. Applied rigorous risk and ROI analysis under strict regulatory deadlines, saving over $20k in certification costs.
Producer
Savage Game Design
2018 - 2023
Producer — Savage Game Design • Exeter, UK Oct 2018 – Sep 2023 • Produced the studio’s debut title on a $40k budget (S.O.G. Prairie Fire, Arma 3 CDLC); achieved $7m in sales and 82% positive reviews on Steam. Earning me a promotion to COO / Co-Founder. • Designed and led production of a 300km² virtual terrain asset; managed $1m in post-production art delivery from 100+ artists across multiple time zones.

Skills

java
operations
python
product-manager
english