inkpaper
Full Stack Engineer
6+ years of experience in game development, real-time web platforms, and AI systems. Built and shipped products end-to-end - from multi-service backend architecture (ASP.NET Core, MongoDB, Docker, CI/CD, observability) to interactive frontends (React, Three.js/WebGL). Shipped features for the Shadow Fight franchise with millions of active players. Stack: C/C++, C#, TypeScript, Python.
Experience: 6 years
Yearly salary: $60,000
Hourly rate: $35
Nationality: 🌏 Remote
Residency: 🇹🇭 Thailand
Experience
Full-stack Engineer
cnvrg.xyz 2025 - 2026
Solo built full-stack platform: React/Three.js frontend, ASP.NET Core API (57 controllers, 200+ endpoints), MongoDB replica set, Redis, Docker Compose with 12+ services across 3 environments, GitLab CI/CD, full Prometheus/Loki/Grafana observability stack. Built two GPU-instanced WebGL renderers (Three.js/R3F): 2D agent communication graph (24,000+ nodes, orthographic projection, Canvas 2D fallback) and 3D knowledge base graph (~5,000 nodes, UMAP, perspective projection) - with progressive LOD, quadtree hit detection, Web Worker layout computation, and mobile-optimized rendering. Integrated 6 LLM providers (Anthropic, OpenAI, xAI, Gemini, OpenRouter, self-hosted vLLM) with unified streaming, extensible tool system (15+ tool suites with group-based access control), per-model token cost tracking, and dynamic tool compilation at runtime. Built self-modifying agent pipeline: agents explore, edit, and commit code to their own platform via GitLab MRs with CI validation, 114 agent-authored commits shipped to production. Built LLM-driven browser verification agent for post-deploy QA: Playwright-launched Chromium on Xvfb with X11-level input (xdotool) for OS dialogs and file pickers, dual model paths (Anthropic computer use + OpenAI-compatible function tools), screenshot feedback loop with results posted to the platform graph. Shipped MCP server (JSON-RPC 2.0/SSE) with OAuth 2.0 consent flow for external clients, Solana wallet auth with on-chain holder scoring and token-gated access purchases, real-time layer (SSE + SignalR WebSocket), and multiplayer Unity 3D world via Mirror networking.
Full-stack Engineer
zavod.ai 2023 - 2024
Built visual pipeline engine for LLM-driven code generation with Babel-based runtime UI compilation and hot-reload. Designed execution protocol for nested no-code/low-code graphs with real-time multi-user collaborative editing.
Unity Developer
Banzai Games 2021 - 2023
Prototyped core gameplay systems for SPINE (upcoming action title) in Unity before the project transitioned to UE. Built replay system with action recording, playback, and full state synchronization; developed debug visualization tools for animation/move state machine trees. Shipped features for Shadow Fight: Shades (10M+ downloads): combat systems, shop mechanics, skill progression. Refactored 7-year legacy codebase; redesigned combat and animation systems.
Skills
ai
backend
solana
unity
full-stack
english
russian