jadnohra
Engineering Director
Engineering leader with 25+ years spanning gaming physics (Sony/Microsoft), autonomous vehicles (Argo AI/Audi), and cryptographic hardware (Irreducible). Built and led organizations up to 25 engineers while staying hands-on with code and architecture. Equally drawn to IC deep-dives, team building, or hybrid technical leadership roles.
Experience: 11 years
Yearly salary: $300,000
Hourly rate: $300
Nationality: 🇨🇿 Czech Republic
Residency: 🇩🇪 Germany
Experience
Principal Engineer / Senior Engineering Manager
FERNRIDE (autonomous trucking) 2023 - 2024
Built and led team developing ASIL-D compliant autonomous trucks; designed safe perception for LiDAR/Radar sensors. Designed system requirements framework with close code ties; collaborated with systems engineers on safety case for TÜV SÜD. Engineering leadership team: strategic decisions on safety/performance compute, feature selection for ODDs, release feasibility.
Engineering Manager & Staff Software Engineer
Argo AI (Ford/VW-backed AV) 2021 - 2022
Systems Engineering & Safety Validation: Led critical bridge between software implementation and formal systems engineering; broke silos between V&V, safety, and development teams; earned request from systems engineers to join their organization to formalize test-to-requirements traceability. Simulation Lead: Bootstrapped validation effort; assembled team; secured cross-functional buy-in; delivered comprehensive model library (compute, vehicle, traffic, scenario generation-patent pending, AV sensing) with theoretical/empirical validity boundaries. Managed Munich teams while coordinating with multiple US offices across time zones and cultures; presented to VW/Ford for EU requirements.
Simulation Tech Lead
Autonomous Intelligent Driving (Audi) 2018 - 2020
Built 4 teams (20 senior engineers) covering SIL framework, traffic sim, sensor sim, scenario diagnostics. Delivered full-stack SIL for replay/simulation; owned vision, strategy, roadmap, execution while staying hands-on with code and prototyping. Empowered teams while getting hands dirty; managed technology scouting and vendor partnerships until acquisition by Argo AI.
Lead Physics R&D
Microsoft/Havok 2011 - 2018
Havok Destruction Lead (2017-18): Interim lead; requirements via data/interviews/surveys; identified problematic features through technical proof; developed/presented roadmap; maintenance and debugging. Real-time Physics (2015-17): HoloLens integration R&D; co-invented localization algorithm (US10672159B2); prototyped cloud-distributed physics. Core Physics Engine (2011-15): Low-level optimization (SIMD/vectorization, multi-threading); geometric queries; numerical analysis/optimization using linear programming in physics solvers; published 'Parallel Pathfinding on Modern Computer Hardware'.
Senior AI Programmer
Guerrilla Games (Sony) 2009 - 2011
Killzone 3 (PlayStation 3) AI: motion planning for navigation/behavior (humanoids, land/air vehicles); multiplayer bots with complex behavioral systems; automated navigable space generation and tools; Maya animation tooling; automated AI testing.
Skills
c-plus-plus
english