jleectar0403

Senior Software Engineer

I am a senior game developer specializing in Unity, VR/AR and Three.js to create immersive, high-performance games and interactive Web3D experiences. With deep expertise in C++, C#, WebGL, and shader programming, I build scalable gameplay systems, optimized graphics, and seamless multiplayer features across Windows, Android, and browser platforms. I also develop cutting-edge AR/VR applications focused on intuitive UX and cross-platform compatibility, delivering visually stunning and user-centered digital environments. My approach blends technical excellence with creative problem-solving to craft engaging experiences that delight users and meet business goals.


Experience: 10 years

Yearly salary: $36,000

Hourly rate: $30

Nationality: 🇺🇸 United States

Residency: 🇺🇸 United States


Experience

Senior Three.js Developer
FREELANCE / REMOTE
2021 - 2025
• Designed, developed, and deployed 10+ custom WebGL applications using Three.js and WebXR for diverse sectors including e-commerce, interior design, education, and digital art. • Built interactive product configurators (custom materials, drag-drop logic, camera transitions) integrated with real-time pricing and CMS systems. • Implemented immersive VR environments and AR overlays for marketing campaigns and training tools using WebXR APIs. • Created custom shaders (GLSL) for post-processing effects such as bloom, DOF, motion blur, outline shaders, and stylized rendering. • Maintained a reusable component library for 3D UI integrations using React + Three.js (react-three-fiber). • Produced detailed technical documentation and API specs to support maintainability and onboarding. • Optimized load time by 45% through texture baking, reduced polygon count, and async scene loading.
UNITY & WEBGL GAME DEVELOPER
INDEPENDENT PROJECTS & CLIENTS
2016 - 2021
• Built real-time 3D games deployed on WebGL, Android, and PC platforms using Unity and C#. • Designed AI behavior trees and gameplay systems for interactive simulations and educational games. • Integrated multiplayer capabilities using Photon and Mirror frameworks with authentication and matchmaking. • Developed cross-platform XR experiences (Oculus Quest, Android ARCore) for immersive training modules. • Created procedural terrain generation systems and physics-based puzzle mechanics. • Collaborated with artists and narrative designers to ensure alignment between interaction flow and story beats.

Skills

full-stack
gaming
unreal-engine
virtual reality
web3js
game-dev
english