Senior Unity Developer with 11 years of experience across PC, Mobile, VR, and WebGL. Worked on Party Animals (76,381 Steam reviews) and Combat Master (52,013 Steam reviews). Cut startup time and memory footprint by over 50% on a live Web3 MMO. Creator of commercial Unity Asset Store tools with 16,000+ downloads and $100K+ in revenue thanks to a deep technical knowledge of Unity and URP/HDRP/Built-In pipelines. Co-founded an AI startup building a bidirectional data pipeline for Unity scene/prefab serialization. Solo shipped multiple successful Steam games end-to-end.
Asset Store - https://assetstore.unity.com/publishers/51811
Visual Resume - https://youtu.be/h7oNqkfWdy4
Experience: 11 years
Yearly salary: $100,000
Hourly rate: $50
Nationality: 🇧🇾 Belarus
Residency: 🇬🇪 Georgia
Experience
Cofounder & Technical Lead
Gamecraft.ai 2025 - 2026
Identified that Unity scene/prefab data was the key blind spot preventing AI coding agents from operating on full game projects. Designed a custom DSL and bidirectional compiler that turns scenes and prefabs into agent-readable text twins, enabling tools like Claude Code and Cursor to read, reason about, and edit scenes and prefabs just like code. Allowed AI agents to operate on entire Unity projects, not just C# scripts.
Senior Unity Developer
Alfa Bravo Games (Combat Master) 2025 - 2026
Extended Analytic Soft Shadows with state-of-the-art directional lightmap-based shadow calculation for the studio's rendering pipeline. Developed new shadow math formulas to meet the studio's visual requirements.
Senior Unity Developer
Bitmates 2024 - 2025
Led mobile optimization on a live MMO with a 9-person development team. Prepared the entire project for mobile launch, reducing startup time by over 50% and memory footprint by over 50% through asset loading optimization, scene restructuring, and platform-specific profiling. Implemented cross-platform systems including minimap, key rebinding, and mobile input. Delivered a working mobile build from a codebase that was originally PC-only.
Senior Unity Developer
Cubicle Ninjas 2023 - 2024
Implemented what was at the time the only implementation of Single-Pass-Instanced rendering in VR for URP. Discovered undocumented Unity APIs in the process. Published a technical writeup on the findings, which motivated Unity Technologies to add new APIs and accelerate development on their Render Graph system.
Solo Developer
Leafblower Simulator 2022 - 2024
Built a leaf simulation game with the entire gameplay running in Compute Shaders. Developed a custom algorithm powering one of the largest real-time leaf simulations - hundreds of millions of simulated, pileable leaves on screen. Engineered GPU-based rope physics comparable to The Last of Us Part II using a self-made cutting-edge GPU rope algorithm.
Senior Unity Developer
Recreate Games (Party Animals) 2021 - 2021
Developed custom soft character shadow rendering technology for the studio's Unity pipeline, enhancing visual fidelity for the game's character rendering. Party Animals has since shipped to millions of players across PC and console.
Solo Developer
Rogue Arrows (Steam) 2019 - 2022
Solo-developed all programming, game design, monster behaviours, and graphics for a shipped Steam title with 3,500+ players and 41 reviews. Achieved visual fidelity typically requiring a full team as a solo developer.
Solo Developer
Multiple Shipped Steam Titles 2015 - 2019
Solo-developed and shipped four games: WALLSLIDE (2015) - played by top Twitch streamers. Turret Architect (2016) - won Best Incremental Game of the Month on r/Incremental_Games. Twisted Weapons (2018). Hide Your Butts (2019) - went viral in China with widespread Twitch clip sharing.
Skills
android
c-sharp
ios
mobile
web3
game-dev