pixelpusher68
3d Artist
3D Artist with almost30 years of diversified experiencein theVideo Game, TV/Film and Simulation industries. Proven record of delivering exceptional 3D assets in an efficient and timely manner. Adept atlearning newsoftware. Accomplished at creating high- and low-resolution art assets.
Experience: 1 year
Yearly salary: $100,000
Hourly rate: $55
Nationality: 🇨🇦 Canada
Residency: 🇨🇦 Canada
Experience
3D (Hard Surface) Artist
Ape Squared 2023 - 2024
Creating (modelling/unwrapping) of various environment, weapon and vehicle assets for an upcoming original Fantasy/Sci-fi IP
Senior Vehicle Artist
Parallel Domain 2020 - 2023
Created many of the vehicle and vehicle related assets for use in vehicle driving simulations to train autonomous driving systems. Importing assets into Unreal Engine 5 and setting them up with custom blueprints and shaders. Assisted in the development of content systems and pipelines to expedite the creation of assets. Provided my knowledge and expertise of vehicles and vehicle functions to help create realistic content to better train the machine learning algorithms.
Senior Vehicle Artist
Electronic Arts 2019 - 2020
Reviewed and provided feedback to our vendors about assets they were submitting. Created vehicle related body kits and modifications. Integrated new vehicles into the game engine.
Vehicle Art Manager/Lead Vehicle Artist
AptitudeX 2016 - 2018
As the Lead Vehicle Artist, managed a small team of vehicle artist to create realistic rally cars and stylized fantasy vehicles. As the Vehicle Art Manager, managed a small group of Lead artist and was the liaison with many of our clients. Assisted in the creation of technical documents, scheduling, pipeline development and creating concepts drawings.
3D Artist
Serious Labs 2014 - 2016
Utilized my extensive knowledge of 3DSMax, Photoshop and Unity to create 3D assets of vehicles, props, heavy machinery and equipment for mining industry training software. Used my skills to create custom rigging and skinning to animate vehicles, props and machinery.
Vehicle Artist
Turn 10 Studios 2013 - 2014
Using 3DSMax, Photoshop and the studios proprietary tools to model, texture, rig, skin and set up vehicles in Forza 5 and Forza Horizon 2 to maintain the games status as one of the leading racing games on the Xbox One. Performed trouble shooting, bug fixing, polishing and quality assessment of many of the vehicles delivered from outsourced vendors. Assisted in training/mentoring new artists and collaborating with QA and Tech Art to refine the pipeline and development process.
Environment Artist
Digital Extremes 2012 - 2013
Applied my expertise in 3DSMax/Maya and Photoshop to create environment assets for Halo 4 (DLC) and an unreleased RPG/FPS title for Square Enix.
Senior Artist
Ganz 2011 - 2011
Employed my knowledge of 3DSMax and Photoshop to create concepts and 2D/3D assets for various Webkinz games based on the very popular Webkinz plush toys.
3D Artist
Vicarious Visions 2008 - 2011
Performed sub-lead duties and assisted the Art Director and Character Team Lead. Collaborated with Technical Artist and Programmers with the development and implementation of a variety of tools. Created character and environment assets for various Guitar Hero titles and adjusted and fixed skinning on characters and their clothing accessories.
3DS Max Generalist
C4 Studios 2008 - 2008
Created 2D/3D content, animations and lighting for several scenes for a National Geographic/Discovery Channel space documentary titled Journey to the Edge of the Universe.
3D Artist
Pseudo Interactive 2005 - 2008
Created concepts and 3D models of various vehicles, environments and props. Helped develop a vehicle damage system for Full Auto and Full Auto 2: Battle lines and two unreleased titles. Assisted in the development of a vehicle customization system for the two Full Auto games and the development of a new ingame rendering system for our proprietary game engine.
3D Artist
Beyond Games 2002 - 2003
Assisted the FMV/cinematics team by animating several characters. Modelled vehicles for use as game content and promotional material. Employed my management and organization skills I helped the Art Director catalogue and categorize all 3D content created.
Lighting Technical Director
Elliot Animation 2001 - 2001
Utilized my knowledge of Discreet Combustion to light and compose scenes for the animated TV series Sitting Ducks. Utilized my talents in modeling and texturing to enhance the visual appeal of scenes.
3D Artist/Level Designer
Silicon Knights 1995 - 2000
Employed my knowledge of Industrial Design and my experience designing levels for Blood Omen Legacy of Kain. Quickly transitioned into a 3D Environment Artist position. Proactive approach impressed the lead artist who entrusted me with occasionally managing the team, writing design documents, concept drawing and high-resolution cinematic modeling/texturing.
Skills
3d
artist
design
game-dev
english