seremote

Product / Project Manager

Product and project professional with ~3 years of experience across game development, product, and design teams. I drive decisions with data: tracking product metrics, building dashboards, querying data with SQL, and validating ideas through A/B tests and hypothesis testing. Comfortable turning raw numbers into insights, optimizing conversion funnels and customer journeys, and aligning cross-functional teams and stakeholders. HSE graduate; English C1.

Experience: 3 years

Yearly salary: $16,000

Hourly rate: $20

Nationality: 🇧🇾 Belarus

Residency: 🇷🇺 Russia


Experience

Project Manager
Playrix
2025 - 2026
Owned the full development cycle of a mobile game from concept and pre-production to release and live-ops. Tracked team velocity and product metrics; used SQL to pull data and built reports to plan sprints and forecast timelines. Ran A/B tests on game features and live-ops events, validating hypotheses and feeding results back into the backlog. Prioritized the product backlog with RICE and MoSCoW; decomposed strategic goals into epics and tasks for predictable delivery. Identified process bottlenecks and drove optimizations that reduced time-to-market without losing quality. Managed stakeholders: aligned producers and the team, prepared status updates, and escalated risks early with mitigation plans.
Product Designer / Project Coordinator
SMIT.Studio
2024 - 2025
Led tasks from research to development handoff while coordinating the cross-functional team (design, development, analytics). Built dashboards in Excel/BI to monitor product and operational metrics, and pulled supporting data with SQL. Ran usability tests and user research; tested hypotheses and proposed data-driven improvements. Mapped customer journeys (CJM) and analyzed conversion funnels for products with complex business logic. Ran 3–4 product directions in parallel, prioritizing and synchronizing across contexts without losing quality. Presented and defended solutions to stakeholders, backed by data and user-experience evidence.
Graphic Designer
Revyline
2023 - 2024
Designed packaging and print materials end-to-end, supporting several product lines in parallel under tight deadlines. Prepared production-ready files with full prepress knowledge (CMYK, bleeds, print specs); zero production defects. Structured technically complex content (device manuals, documentation) into clear, user-friendly formats.

Skills

agile
gaming
jira
scrum
sql
project-manager
english
german
russian