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Art Director Pc / Console

AAA Art Director with 12+ years of experience shaping artistic vision and quality standards across PC, console, and live-service productions. Experienced in leading large multidisciplinary teams and building scalable pipelines that bridge creative ambition with production realities. Worked on major IPs including Fortnite (Seasons 6 & 7), Fortnite x LEGO, Fortnite x The Simpsons, The Smurfs: Dreams, and Lords Mobile.

Experience: 11 years

Yearly salary: $80,000

Hourly rate: $65

Nationality: 🇫🇷 France

Residency: 🇨🇦 Canada


Experience

Senior Environment Artist
Seedify
2024 - 2025
Built stylized UE5 environments using procedural materials, PBR trim sheets, and modular kits. Delivered lighting passes and performance-conscious shaders for real-time production. Developed scalable UGC-ready pipelines, reusable materials, and worldbuilding templates. Specialized in stylized sculpting, surfacing workflows, and biome cohesion.
Senior Environment Artist (Smurfs: Dreams)
Ocellus Studio
2023 - 2023
Created a full modular environment kit for a stylized world: architecture, foliage, props, terrain. Developed procedural Substance Designer material workflows. Built a reusable UE5 lighting & shading pipeline, optimized for all platforms. Implemented a UGC-style asset pipeline used by level designers for blockouts and final scenes.
Art Director / Senior Environment Artist (Fortnite x LEGO & UEFN Projects)
Beyond Creative
2022 - 2024
Art-directed multiple large-scale Fortnite and LEGO collaborations. Defined visual standards, lighting direction, and environment guidelines for distributed teams. Balanced creative ambition with strict performance and gameplay readability constraints. Supported production planning and ensured visual consistency across multiple projects.
Lead 3D Artist | VR/AR
Archiact
2021 - 2022
Led a team of 18 creating high-quality VR/AR environments. Built Unity/UE workflows including custom shaders, optimized trim sheets, atlas-based pipelines, and lighting profiles. Integrated assets with strict memory, draw-call, and shader limitations. Authored procedural surfacing and tiling material systems for scalable world production.
Senior 3D Environment Artist
IGG AAA Studio
2020 - 2021
Created stylized fantasy environments using procedural materials, trim sheets, and PBR texture workflows. Developed UGC-oriented material systems, enabling rapid production for large environment sets. Built optimized shaders and modular kits for UE-based pipelines. Mentored 11 artists and coordinated surfacing quality, texel density, and technical standards.
Art Director 3D | Unity 2019
SmartPixel
2018 - 2020
Directed visual production for real-time environments in Unity. Built tileable material libraries, trim sheets, and shader-based solutions for reusability and performance. Designed HDR real-time lighting and optimized large interactive scenes. Established production pipelines and documentation used across 25+ artists.
Lead 3D Artist | VR/AR
Mindmaze
2013 - 2018
Led 21 artists delivering VR/AR worlds with strict performance requirements. Created detailed assets and environments using ZBrush sculpting, PBR texturing, and optimized baking workflows. Developed VR-friendly custom shaders, procedural masks, and material blending techniques.

Skills

3d
gaming
unity
unreal-engine
game-dev
english
french
russian