siders
3 D Senior Artist
Experience: 11 years
Yearly salary: $80,000
Hourly rate: $70
Nationality: 🇪🇪 Estonia
Residency: 🇪🇪 Estonia
Experience
Art Director 3D | Unreal Engine 5 / Fortnite Editor
Beyond Creative 2022 - 2024
Led a team of 30 artists and developers for high-level visual narratives on EUFN. Developed an Art Bible system and pipeline workflows. Ensure consistent art style and efficient production. Directed environments, aligning artistic vision with technical specs. Mastered complex texturing and material creation using ZBrush.
Freelance 3D Environment / Lighting Artist
Various Clients 2021 - 2024
Contributed to high-profile projects, 3D modeling, texturing, lighting, and asset optimization: Smurf Dreams (Ocellus) – Level art, texturing, and lighting. Lego & Fortnite (Beyond Creative) – Art direction, modeling, sculpting in ZBrush. Elarium (Avant Labs) – Hard-surface modeling and procedural texturing in SD. Lords Mobile /Clash Mobile (IGG Game) – modeling, asset integration in UE5. Mavia (Skrice Studios, UGC AAA) – modeling, texturing, and integration in UE5.
Lead 3D Artist | VR/AR
Archiact 2021 - 2022
Led 18 artists to create high-quality VR/AR assets. Developed pipeline documentation to improve asset workflows. Resolved PBR texturing, lighting, and shader technical issues. Oversaw hard-surface modeling and modular asset creation. Integrated assets into Unity and UE5, ensuring lighting fidelity.
Senior 3D Environment Artist
IGG AAA Studio 2020 - 2021
Led 11 junior artists, mentoring and ensuring AAA-quality assets. Designed fantasy environments, optimizing visuals and performance. Specialized in surfacing, real-time lighting, and PBR materials. Integrated assets into UE5, collaborating with designers and tech artists. Developed procedural textures, improving asset pipeline efficiency.
Art Director 3D | Unity 2019
SmartPixel 2018 - 2020
Led 25 artists in creating photo-realistic architectural renders. Improved pipeline workflows, bridging artists and developers. Developed real-time rendering with HDR lighting in Unity. Optimized large environments for interactive applications. Developed an Art Bible system and pipeline workflows.
Lead 3D Artist | VR/AR
Mindmaze 2013 - 2018
Led a team of 21 to create immersive VR/AR assets. Developed pipeline docs for smooth global team collaboration. Specialized in ZBrush sculpting and detailed environment assets. Applied PBR workflows in Substance Painter for realism. Built custom shaders and lighting for real-time VR performance.
Skills
communication
game-dev
english
french
russian