Product Manager

Game Producer

With 18 years of experience in the gaming industry, 12 of which I spent leading and managing projects, I am confident in my commercial, technical and creative skills to carry out any project to fruition. I am a generalist, adept at game design and development, product management, creative direction, development tracking, roadmapping, workflow and project planning, KPI analysis, technical documentation, regulatory compliance, content creation, marketing strategies, client onboarding and customer engagement.


Throughout my career, I've familiarized myself with technologies and their usage such as game engines, integrated development environments, object oriented programming languages, vector and bitmap graphic design software, 3D modelling, 3D and 2D level design, non-linear scriptwriting, interactive storytelling, social media advertising, localisation, quality assurance, storyboarding, concept art, video editing, voice acting, singing, and sound design.


Additionally, I am fluent in Spanish (my mother tongue), English (native level) and Japanese (N2). In my free time, I work on my own IP set in a science-fantasy world, managing notes with relational databases. My favorite genres of video games include action-adventure, A/MMO/TT/RPGs, narrative, survival horror, open world survival craft, RTS, exploration, souls-like, roguelike and metroidvania, in no particular order, with a preference for high fantasy and sci-fi settings.


Experience: 7 years

Yearly salary: $60,000

Hourly rate: $30

Nationality: 🇦🇷 Argentina

Residency: 🇦🇷 Argentina


Experience

Product Owner
FBM
2023 - 2025
Shipped titles: Several iGaming games. As a Product Owner, I was in charge of management, tracking, planning, research and overseeing of future and present iGaming products, features, integrations and operational processes, from both commercial and technical standpoints.
Co-Founder
Tilt Studios
2020 - 2023
Shipped titles: Voxabular P.I. As co-founder of Tilt Studios, I oversaw the entire production process of a language learning narrative mystery-adventure point-and-click text based game. I took charge of both project and product management.
Principal Game Developer
Ivisa
2017 - 2022
Shipped titles: Several Roulette and Poker games. As a Principal Game Developer at Ivisa, I was in charge of production of several casino games for the Argentinian market.
Creative Game Producer
The Other Guys
2015 - 2017
Shipped titles: Several Seasons of Journals of the Unknown, Sherlock Holmes Lost Detective. As a team leader, my tasks included management of deadlines, budget, backlogs and file structure.
Game Designer - Level Designer - Game Programmer
The Other Guys
2014 - 2015
Shipped titles: Several Seasons of Journals of the Unknown, Sherlock Holmes Lost Detective. I was responsible for game mechanics, interactions and cutscenes design, implementation and programming using Adobe Flash and AS3.
Level Designer
Gameloft
2011 - 2013
My tasks included mapping of levels, navigation, placing of challenges and bonuses in accordance to expected growth curve, creating placeholder assets with indications for art and dev teams.
Article Writer
PS3 Maven
2011 - 2014
I wrote articles about news, gadgets, games and gaming culture, upcoming titles, downloadable content, patches and expansions, reviews on games old and new.
Quality Assurance Tester
Gameloft
2008 - 2010
I performed quality assurance for mobile games in accordance with third party client guidelines, gameplay experience, stress testing, content and mechanics quality.

Skills

community-manager
content-marketing
content-writer
copywriting
design
design-manager
economy-designer
gambling
gaming
head-of-design
lead-designer
product-designer
technical-writer
ui-ux-designer
unity
unreal-engine
web-designer
writer
product-manager
english
japanese
spanish