Game Developer

Game & Experience Designer

I'm a multi-disciplinary game designer, developer, and studio director with over a decade of experience across shipped titles, indie studios, and Web3 platforms. I've worked across game design, programming, QA, level design, and studio management — including shipped titles such as Monstrum 2, I Am Fish, and The Flip (Meta Quest / PSVR).


My Web3 journey began in 2020 when I founded Primordial Game Studios as one of The Sandbox's first cohort of external studio partners, delivering NFT content on a $263,000 contract. Our debut collection sold out in under two days; our second in under a week — with assets peaking above $350,000 in value across the Isla Obscura collections on The Sandbox and Spatial Web3.


Since 2024 I've been building Astrarium Games, a community-led indie studio where I serve as Managing Director. We've grown to hundreds of members, shipped Mini Merchant (Steam, Feb 2025) and STPPL (Google Play, Apr 2026), and continue to push the intersection of game design and decentralised platforms. I'm proficient in Unity, Unreal Engine, C#, C++, Java, HTML, Python, Maya, and Blender — and I lead with a user-centred, collaboration-first philosophy. 



Experience: 11 years

Yearly salary: $40,000

Hourly rate: $30

Nationality: 🇬🇧 United Kingdom

Residency: 🇬🇧 United Kingdom


Experience

Managing Director
Astrarium Games
2024 - 2026
Founded and lead a community-driven indie studio, overseeing all aspects of operations from project management and production pipelines to team building and publishing. Shipped two titles — Mini Merchant (Steam, 2025) and STPPL (Google Play, 2026) — while growing an active community of hundreds of members and supporting other developers in advancing their careers during a challenging period for the industry.
Future Tech Studios
Senior Level Designer
2023 - 2023
Collaborated directly with senior leadership and department heads to design and build an open-world zombie survival experience for Meta Quest 2/3 and PSVR. Responsibilities spanned procedural system design, LOD and culling optimisation for 3D assets, gameplay object placement, and leading playtesting sessions with full feedback reporting and bugfix coordination.
Level Designer
Bossa Studios
2020 - 2021
Remotely designed, developed, and QA tested two levels — Tin Mine and Airport — for the Flying Fish character in I Am Fish, the follow-up to the acclaimed I Am Bread. Delivered complete, shippable levels independently within a fast-paced freelance engagement.
Founder & Lead Developer
Primordial Game Studios
2020 - 2023
Founded and directed one of The Sandbox's inaugural cohort of external studio partners, delivering NFT game content on a $263,000 contract. Led all creative and business operations, producing the Isla Obscura collections across The Sandbox and Spatial Web3 platforms — with the debut collection selling out in under two days and assets peaking at over $350,000 in value.
Level Designer
Junkfish Studios
2018 - 2021
Served as the sole designer for Monstrum 2, stepping in to cover the full design function during a critical production phase. Designed procedural generation systems, characters, and enemy monsters, while liaising with the CEO, producer, and heads of Art and Programming to define level structure, core gameplay loops, and supporting documentation.
Founder
Harmonize Studios
2016 - 2018
Self-funded and independently developed three games: Lectrovolt (Newgrounds, 2015 — Newgrounds award winner), Lectrovolt II (Steam, 2016), and Shunpo! (Samsung Gear VR, 2018). Used the Construct 2 engine to prototype and ship, then applied the proceeds and portfolio to secure a place on the MA Game Development programme at Kingston University.

Skills

admin
android
brand
brand-designer
brand-marketing
design
front-end
lead-designer
mobile-designer
nft
social-media
ui-ux-designer
game-dev
english