Game Developer
Indie Game Developer / Studio Director
I am self-motivated and passionate about my work, regardless of what it is, due to a long creative history, going back to my childhood - My writing was first published when I was 8, and I was editing manuscripts in my pre-teens. I wrote and published my first book when I was 15, and directed my first play when I was 18. I discovered video game development during my BA, and was hooked - I wrote my first game (Lectrovolt) with Construct 2 in 2015, and received an award from Newgrounds. Since then, I have split my time between design work with studios such as Junkfish, Bossa and Future Tech Studios, and pursuing my passions inside my own studios. Since finishing my last paid role in 2023, I have spent my time growing my network, making a habit of meeting and learning from the people around me and keeping my skills sharp in volunteer positions while actively searching for new roles.
Experience: 11 years
Yearly salary: $40,000
Hourly rate: $30
Nationality: 🇬🇧 United Kingdom
Experience
Senior Level Designer
Future Tech Studios 2023 - 2023
I worked directly with the CEO, the Director and the heads of Art / Programming to outline the project, build the procedural system, figure out the best way for artwork to be arranged for LOD / Culling purposes, populate the city with zombies and gameplay objects such as weapons and exploding barrels, and took point in organising playtesting and compiling feedback reports and bugfixes.
CEO/Lead Designer
Primordial Game Studios 2020 - 2023
I founded one of Sandbox’s first cohort of external studio partners to create NFT content for their Marketplace on a $263,000 contract for one year. Our first collection sold out in less than two days, and our second collection in less than a week, and at our height we held assets valued at over $350,000.
Freelance Level Designer
Bossa Studios 2020 - 2021
A remote freelance position, where I designed, developed and tested the TIN MINE and AIRPORT levels for the Flying Fish character in ‘I Am Fish’, the soft sequel to ‘I Am Bread’.
Interim Lead/Level Designer
Junkfish Studios 2020 - 2021
My first studio role was filling in for a design department at Junkfish studios as a solo designer, building the procedural generation, characters and monsters for Monstrum II. I liaised with the CEO, the producer and the heads of Programming and Art on the documentation, the level structure and the core gameplay.
Solo Developer
Harmonize Studios 2016 - 2018
I created ‘Lectrovolt’ using Construct 2, a visual scripting third party engine and posted it to Newgrounds to see if game development was a viable career for me. After receiving positive reviews I spent another year working on a full Steam sequel in my spare time. I used the assets as a portfolio and the proceeds to move to Kingston and take my Masters in Game Development.
Skills
admin
android
brand
brand-designer
brand-marketing
design
front-end
lead-designer
mobile-designer
nft
social-media
ui-ux-designer
game-dev
english