At SuperGaming, we are putting India on the global gaming map. We build games like MaskGun (60M users), Silly Royale (15M users) and Indus Battle Royale (India’s most ambitious game releasing later in the year). We are also building our first Web3 game as well which will be out soon.
As a Rigging Artist responsible for designing and maintaining a smooth and efficient rig for 3d model assets.
To act as a bridge between both the Technical and Creative disciplines.
Motivated, creative and able to utilize own initiative to implement solutions and improvements to internal processes.
Foreseeing potential issues and communicating effectively to department leads.
Critiquing assets on an ongoing basis to drive continual improvement and ensure quality across the game within defined budgets.
Define extra targets and systems in the rigs according to custom gameplay and animation requirements
Integrate rigs with the animation systems in-engine, primarily Unity
Experience & Skills required:
Minimum 4+ years of experience in Game Animation production with shipped titles.
Expert knowledge of 3D animation packages such as Maya, with a technical focus on rigging, skinning and tools scripting.
Strong knowledge and experience of rigging methods and deformation in Maya and Unity, related to video game rigs.
A strong portfolio demonstrating your animation rigs and rigging tool development for games.
Solid understanding of Character deformation techniques and dynamics. Be it cloth, bones, blend shapes or displacement maps.
Good understanding of DCC to Unity pipeline.
Good knowledge of human anatomy and joints
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