| Job Position | Company | Posted | Location | Salary | Tags |
|---|---|---|---|---|---|
Illuvium Labs FZCO | Warsaw, Poland | $21k - $54k | |||
Polygon Labs | EMEA | $72k - $112k | |||
Kraken | London, United Kingdom | $91k - $115k | |||
Kraken | London, United Kingdom | $77k - $101k | |||
| Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Kraken | London, United Kingdom | $88k - $117k | |||
Kraken | London, United Kingdom | $80k - $117k | |||
Kraken | London, United Kingdom | $91k - $120k | |||
Binance | Lisbon, Portugal |
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Crossmint | Madrid, Spain | $105k - $120k | |||
Binance | Lisbon, Portugal |
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Sorare | Paris, France |
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Kraken | London, United Kingdom | $90k - $100k | |||
Bitpanda | Vienna, Austria | $90k - $106k | |||
Bitpanda | Vienna, Austria |
| |||
Bitpanda | Vienna, Austria | $130k - $171k |
Job Description
We are looking for a talented and experienced Technical Gameplay Animator who is ready to let their work create a unique and fun multiplayer ARPG combat >
About Illuvium
Illuvium Labs is an independent game development studio based in the UAE. We have developed a strong culture of independence with our team, preferring candidates who can articulate their own vision and goals. We operate almost entirely remotely so each team member designs their own hours and work schedule. In the end all that matters is the delivered product. We hire based on people’s abilities to adapt and change quickly, valuing underlying core abilities above specific skill sets.
Responsibilities
Integrate and maintain all character combat animations inside Unreal Engine.
Polish combat timing, transitions, cancels, anticipation, hit reactions and more to edge out perfect responsiveness and impact.
Add gameplay juice through tight synchronization with VFX and audio.
Become an avid playtester, integrating your own product findings with those of others, players or fellow designers and developers.
Collaborate with the design team with thoughtful feedback and suggestions on what is needed to get to great feeling action combat.
Debug and optimize the overall animation pipeline for player and enemy interactions.
Skills & Qualifications
2+ years of experience as a Technical Animator on shipped action combat games
Strong proficiency in Unreal Engine animation components and integrating animations from Maya
Deep understanding of animation principles as they apply to gameplay
Solid experience with character rigging and skinning in Maya or similar tools
A portfolio or reel of polished in-game combat and gameplay animations
Ability to work iteratively and independently in a small team environment
Strong communication skills and a genuine passion for making combat feel great
Fluent English
Location
This job is 100% remote and we are looking to recruit the best talent globally.