Plai Labs is hiring a Web3 Technical Artist - Champions
Compensation: $72k - $100k estimated
Location: Bogota
Technical Artist - Champions
Bogota /
Game Team - Champions /
Full Time
/ Hybrid
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Champions Ascension + Plai Labs is looking for a versatile and talented Technical Artist to join our Bogotá studio! Your role is to create tools, in-game VFX, work on general technical problem solving/support, and work closely with fellow artists & engineers on art implementation to the game. Today, we are creating games to allow for true, digital ownership; including Champions Ascension, our NFT based multi-player game along with a suite of web 3 products to compliment this new social and gaming arena.
**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a demo reel showcasing recent work upon application submission.
Responsibilities
- Create AAA visual effects for in-game use, that look amazing and don’t hinder performance.
- Implement art assets and animation implementation in Unity.
- Solve visual issues and enhance fidelity within Unity with script and tool creation.
- Responsible for collaboratively developing the production pipeline to ensure efficient asset creation and delivery, and a streamlined process for artists and engineers.
- Develop shaders in Unity, and collaborate with engineering for parallel development in the game engine.
- Contribute and assist in other areas like character/environment rigging and FX for creating, debugging, and streamlining asset production.
Qualifictions
- Must have worked on at least two 3D games from conception to completion.
- A minimum of 3 years of experience working with a video game pipeline or equivalent.
- Extended knowledge in Unity.
- Experience working with game engineers.
- Must be well-rounded in the whole 3D pipeline, especially modeling and animation.
- Great artistic sensibility and ability to execute the art direction through technical means.
- Understanding of the technical requirements for optimizing game performance.
- C# scripting: Ability to understand existing code base and add extensions
- C# scripting: Load/Unload assets, effects triggering and transform binding, animation transition and states.
- C# scripting: Ability to communicate with engineers and knowledgeable tech people will be very useful. That's where you will solve most of the problems!
- Effects: working with Shuriken and VFXGraph to deliver AAA visual effects.
- Rendering: Understanding of Material/Textures and Shaders
- Rendering: Shader scripting - node based/nividiaCG
- Character Pipeline: Understanding of character pipeline start to finish
- Character Pipeline: Rigging/Exporting
- Character Pipeline: Troubleshooting hierarchy/skinning issues in game
Nice To Have
- Proficiency with 3ds max.
- Proficiency with Photoshop.
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