Rust Jobs at Webaverse

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Webaverse
$80k - $160k
California San Francisco United States
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Who We Are

We're building a virtual world from open source and p2p technology that players create and own. Everything in the world is an NFT. There's an inventory system, so you can bring your items and favorite memes to share with your friends. Multiplayer is built with WebRTC and y.js (CRDTs). https://webaverse.com and our open alpha: https://app.webaverse.com

Why You Should Work with Us

We're a young company, but we've accomplished a lot in that short time. What we've done wouldn't have been possible without passionate people, dedicated to our vision of an open and democratic metaverse. If you too would like to get in on the ground floor of the next major Internet revolution, if you too have the passion, the singular obsession to see the 3D web realized in all its glory, then we want to hear from you.

You’ll Be Responsible for...

  • Implementing, maintaining, and leading development of VR/AR integration in a game engine
  • Integrating complex pose processing into an avatar system (HMD, controllers, hand tracking, eye tracking, visemes, phonemes)

  • Understanding of inverse kinematics principles (solving bone constraints)

  • Strong in 3D math, including matrices, vectors, quaternions, trigonomery, and reference frames

  • Intuition for VR/AR rendering performance on various hardware platforms (Quest, Desktop) and rendering techniques (multi-pass)

  • Strong performance profiling ability (hit headset frame rate targets)

  • Experience designing virtual reality user interfaces

  • Experience designing cross-platform game interactions (headset, desktop, mobile)

  • Experience working with low-level C++/Rust/WebAssembly code

  • Highly sensitive to frame rate and controls responsiveness

  • Sensitive to user experience friction (bugs, lag)

  • Passion for building immersive virutal experiences

  • Experience working with network code (voice, entity-component sync, bone transfers, etc)

  • Bonus: experience working with WebXR

  • Bonus: implemented a gun and a sword in VR

  • Have a Quest 2

You’re a Good Fit if...

You are/have:

  • Understanding of inverse kinematics principles (solving bone constraints)
  • Strong in 3D math, including matrices, vectors, quaternions, trigonomery, and reference frames
  • Intuition for VR/AR rendering performance on various hardware platforms (Quest, Desktop) and rendering techniques (multi-pass)
  • Strong performance profiling ability (hit headset frame rate targets)
  • Experience designing virtual reality user interfaces
  • Experience designing cross-platform game interactions (headset, desktop, mobile)
  • Experience working with low-level C++/Rust/WebAssembly code
  • Highly sensitive to frame rate and controls responsiveness
  • Sensitive to user experience friction (bugs, lag)
  • Passion for building immersive virutal experiences
  • Experience working with network code (voice, entity-component sync, bone transfers, etc)
  • Bonus: experience working with WebXR
  • Bonus: implemented a gun and a sword in VR
  • A Quest 2

Our Process

  • Application review
  • Interviews via Voice/Video Call or Discord Chat
  • Coding challenge - We will provide a task from our open issues - Any solution we use will be paid for
  • Contract negotiations
  • Total expected time to hire: A few days to a couple weeks

Webaverse focuses on Video Games, Web Development, and Virtual Reality. Their company has offices in Remote. They have a small team that's between 11-50 employees. To date, Webaverse has raised $2M of funding; their latest round was closed on January 2021 at a valuation of $20M.

You can view their website at https://www.webaverse.com or find them on Twitter.