VFX Jobs at Seedify  
 There are 4 Web3 Jobs at Seedify
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| Job Position | Company | Posted | Location | Salary | Tags | 
|---|---|---|---|---|---|
  Seedify |  Philippines |   $81k - $100k  |  |||
  Seedify |  Europe |   $40k - $90k  |  |||
  Seedify |  Pan Asia |   $22k - $28k  |  |||
  Seedify |  Pan Asia |   $36k - $72k  |  |||
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Senior VFX Artist
Philippines
 Seedworld Studios /
 Full-time /
 Remote
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 VFX Artist | Seedworld
 We are seeking an experienced VFX Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.3.
 As a VFX artist you will deploy your excellent understanding of Unreal (Niagara & Blueprint) and usual artist softwares (Photoshop, Substance, 3D modeling package, etc) to create and optimize particle systems, shaders and other VFX that match with the Seedworld unique > 
 
 
 
 
 
 
 
 Responsibilities:
 - Create visual effects art assets that balance performance, efficiency, and artistry to achieve optimal run time visual quality and game performance;
 - Research, conceptualize and derive quality visual effects from references to apply on various aspects of the game;
 - Collaborate with the art director, game designers, and developers to ensure that VFX meets the game requirements while adhering to artistic standards;
 - Share knowledge and best practices with teammates;
 - Actively participate in technical and artistic discussions and problem solving;
 - Ability to summarize his work and documentation for internal & external communication.
 Required Qualifications:
 - 4+ years of experience in similar roles with at least one AAA game shipped on PC or console;
 - Prior experience creating 2D and 3D stylized visual effects;
 - Experience working with Unreal game engine and Niagara;
 - Knowledge of software like Maya/Blender/Houdini, Photoshop/Substance, Embergen, etc.
 Desired Qualifications: 
 - Good visual and technical understanding of FX shader;
 - Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director;
 - Strong knowledge of all the 3D requirements before shader (UV, Texture) and full game pipelines;
 - Experience with developing shaders/materials;
 - Fast, organized, collaborative and able to handle feedback;
 - Strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.
 Bonus Skills:
 - Knowledge of scripting (Python, HLSL, Blueprint) would be useful.
 Location:
 100% remote
 Benefits:
 -21 days of holidays / year + local bank holidays.
 -Sick days.
 -Budget for training/courses.
 -Budget towards purchasing work equipment such as laptop.
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