Limit Break is hiring a Web3 ゲームデザイナー(イベント)Game Designer (Events) (Japan)
Compensation: $13k - $18k estimated
Location: Tokyo
ゲームデザイナー(イベント)Game Designer (Events) (Japan)
ゲームデザイナー(イベント)
● Free2PlayスタイルのPuzzleとMergeジャンルでの開発と運営実績を持つ方。またゲームのメカニクスに深い造詣をもつ方。● Ownershipを持ってCEOとコミュニケーション可能な方。
● Unity でのMock Up開発をご自身でも可能な方。実装可能性の高いアイディアを基にしたコミュニケーションができる方。● ゲームデザイン、レベルデザイン、プレイヤー心理学、データサイエンスの領域に強い関心を持つ方
必要スキル
● F2Pシステム設計スキル:Puzzle/Mergeジャンルを前提とした難易度・進行フロー・経済(報酬/課金)を統合し、Retention/Monetization(LTV等)への影響を説明できる能力
● データドリブン改善サイクル運用スキル:勝敗率・EV・Retention差分・ライブKPI等から打ち手を作り、仮説→実装→計測→学習を高速で回せる能力
● 仕様化・合意形成コミュニケーションスキル:PRD/Mock/データ仕様を軸に、Engineering/Art/QA/分析/運用へ設計意図・期待効果・リスクを明確に共有し合意を取れる能力
● Production計画・効率化スキル:レベル制作の制作量/工数を見積もり、AI/自動化も含めた生産性向上案を立てられる能力
● 難易度設計、フロー設計、経済システムが継続率およびマネタイズに与える影響の理解
● 定量データ(勝敗率、ARPDAU、Expected Value、Retention差分など)を分析し、設計アクションへ落とし込める能力
● カジュアル系ジャンルにおけるレベル制作のキャパシティプランニング経験(自動化・AIツール活用を含む)
● ライブKPIやユーザーフィードバックを基に迅速に改善を回せる方
● アジャイル環境で成果を出せる方
● 設計意図とロジックを他職種へ明確に伝えられるコミュニケーション能力
● ハイブリッドカジュアルジャンルでの設計経験
● モデリング/シミュレーション設計スキル:経済・継続・収益をモデル化(予測)し、設計の意思決定に使える能力
● 経済循環(Source/Sink・報酬ペース)設計スキル:通貨/報酬の供給と消費を設計し、インフレ/枯渇を抑えられる能力
● 定量バランシングスキル:期待値・難易度曲線・勝率データを用いて、調整を再現性高く行えるの能力
● A/Bテストフレームワークおよびライブバランシングツールの理解
● 経済シミュレーション、リテンションモデリング、マネタイズ設計のバックグラウンド
● ソース/シンク設計、報酬ペーシング設計の実務経験
● 期待値モデリング、難易度曲線設計、勝率ベースバランシングの経験
As a Game Designer focused on Live Events and Economy Balance, you will own the design and optimization of event mechanics, progression systems, and reward structures that drive Engagement and Retention.
You will operate at the intersection of F2P system design, live data analytics, and player psychology — ensuring that event performance, economy health, and long-term LTV are strategically aligned.
This is a high-ownership role requiring strong communication with leadership, cross-functional collaboration, and the ability to translate live KPIs into structured design decisions.
● Design event mechanics, progression systems, and reward structures that increase Engagement and Retention
● Continuously tune difficulty, rewards, and Expected Value (EV) using live data
● Optimize event KPIs such as participation rate, completion rate, and replay loops across player segments
● Maintain healthy Source/Sink balance and manage long-term economic impact
● Collaborate with stakeholders to drive structured improvements through A/B testing and documentation
● Design and balance mechanics that strengthen player flow, engagement, and retention
● Lead post-launch tuning cycles, including hypothesis design, parameter adjustments, measurement, and iteration
● Analyze win rates, EV, retention deltas, and gameplay curves to optimize long-term economy balance
● Define and maintain structured difficulty tiers (e.g., Normal / Hard / Boss / Event)
● Work closely with Data Analysts to evaluate completion rates, retries, booster usage, and monetization correlations
● Partner with UX, Art, and Engineering to optimize player communication and feedback loops
● Document tuning frameworks and economic design methodologies for cross-team alignment
● Proven development and live-operations experience in F2P Puzzle and/or Merge genres, with deep understanding of gameplay mechanics
● Ability to communicate with ownership and confidently engage with executive leadership (including CEO-level discussions)
● Capable of building Unity mock-ups independently and communicating ideas grounded in implementation feasibility
● Strong interest in game design, level design, player psychology, and data science
Core Skills:
● F2P System Design Expertise
Ability to integrate difficulty, progression flow, and economy (rewards/monetization) within Puzzle/Merge genres, and clearly articulate their impact on Retention and Monetization (including LTV)
● Data-Driven Iteration Cycle Management
Ability to derive actionable strategies from win rates, EV, retention deltas, and live KPIs; rapidly execute hypothesis → implementation → measurement → learning cycles
● Specification & Alignment Communication
Skilled in structuring PRDs, mock-ups, and data specs; clearly communicating intent, expected impact, and risks across Engineering, Art, QA, Analytics, and LiveOps teams
● Production Planning & Optimization
Ability to estimate level production capacity and effort, and propose productivity improvements including AI and automation
● Deep understanding of how difficulty curves, flow design, and economic systems impact retention and monetization
● Strong analytical ability to interpret quantitative data (win/loss rates, ARPDAU, EV, retention deltas) and translate insights into design actions
● Experience with capacity planning in casual genres, including AI-assisted production workflows
● Comfortable iterating quickly based on live KPIs and player feedback
● Ability to thrive in Agile environments
● Strong cross-functional communication skills
● Experience in hybrid-casual genres
● Modeling and simulation capabilities for economy, retention, and revenue forecasting
● Expertise in economic circulation design (Source/Sink balance, reward pacing, inflation control)
● Quantitative balancing skills using Expected Value modeling, difficulty curves, and win-rate data
● Experience with economy simulation, retention modeling, and monetization design
● Hands-on experience with live balancing tools and experimental infrastructure
Apply Now:
Compensation: $13k - $18k estimated
Benefits: Medical Insurance
Receive similar jobs:
Web3 Designer Salary
The average yearly salary for a Web3 Designer is $140k per year, with a minimum base salary of $70k and a maximum of $245k.
Check more information about Web3 Designer Salary.
Web3 Designer Jobs
| Job Position and Company | Location | Tags | Posted | Apply |
|---|---|---|---|---|
| Tokyo, Japan | ||||
| Tokyo, Japan | ||||
| Tokyo, Japan | ||||
| by Metana | Info | ||
| Tokyo, Japan | ||||
| | Tokyo, Japan | |||
| Tokyo, Japan | ||||
| | Tokyo, Japan | |||
| | Tokyo, Japan | |||
| | Tokyo, Japan | |||
| | Tokyo, Japan |