Limit Break Jobs
There are 139 Web3 Jobs at Limit Break
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We combine the power of Web3 and creativity to build experiences that connect people from all corners of the globe.
Careers at Limit Break by location
▼| Job Position | Company | Posted | Location | Salary | Tags |
|---|---|---|---|---|---|
Limit Break | Tokyo, Japan | $121k - $123k | |||
Limit Break | Tokyo, Japan | $112k - $130k | |||
Limit Break | San Francisco, CA, United States | $250k - $350k | |||
Limit Break | Tokyo, Japan |
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| Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Limit Break | Tokyo, Japan | $13k - $18k | |||
Limit Break | Tokyo, Japan | $13k - $18k | |||
Limit Break | Tokyo, Japan | $13k - $18k | |||
Limit Break | Tokyo, Japan | $13k - $18k | |||
Limit Break | Tokyo, Japan | $90k - $100k | |||
Limit Break | Tokyo, Japan | $90k - $112k | |||
Limit Break | Tokyo, Japan | $75k - $99k | |||
Limit Break | Tokyo, Japan | $84k - $112k | |||
Limit Break | Tokyo, Japan | $90k - $112k | |||
Limit Break | United States | $95k - $180k | |||
Limit Break | Tokyo, Japan | $90k - $100k |
Senior Backend Engineer, Core Services (Game)
Limit Break is looking for experienced backend systems software engineers to join our Core Services team. As a senior member of the team, you will be in a position to influence our best practices and processes, and to create a truly customer-driven culture from the ground up.
This is a unique opportunity for an intellectually curious and hardworking team player to help the organization truly shape engineering in blockchain technologies.
- Design, implement, and maintain backend services for a live mobile game using Go, gRPC, REST, protobuf, MySQL, Redis, and service-to-service APIs.
- Own gameplay-adjacent backend systems such as inventory, IAP, live events, leaderboards, messaging, notifications, guild/social systems, scheduling, player state, and live configuration.
- Build systems that are safe under liveops pressure: remote config, event launches, timed campaigns, content updates, rollbacks, partial failures, and client/server version mismatches.
- Design APIs and data flows that are backwards compatible with live mobile clients and resilient to retries, duplicate requests, bad network conditions, and stale client state.
- Diagnose and resolve production issues involving logs, metrics, traces, database state, Redis state, service health, client reports, and live player impact.
- Collaborate closely with Unity client engineers, design, QA, production, data, and product leadership to turn ambiguous feature goals into reliable live-service behavior.
- Improve backend architecture, operational visibility, test coverage, deployment safety, and engineering quality through thoughtful design and code review.
- Participate in incident response and post-launch support for live features, especially during high-volume events, releases, and time-sensitive campaigns.
- B.S. in Computer Science, or a related field
- 5+ years of software engineering experience, ideally in backend/server-side development with production services at high scale
- Experience architecting complex software solutions
- Experience across the full software development lifecycle from requirements definition through testing and deployment
- Proficient with at least two programming languages, including one of the following: Go, Node.js, C#
- Understanding of relational databases and basic unix networking (files, sockets)
- Experience with Docker and containerization
- Strong sense of initiative and ownership
- A "roll up your sleeves" mindset to get the job done
- Proficiency in English
- Experience with building online and fast moving mobile games
- Experience with AWS, Amazon EKS, and building cloud native applications
- Experience with Unity Game Development
- Experience working with Unity client teams
- Experience with full stack development