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Limit Break
$90k - $112k estimated
アニメーター Animator(Japan)
Tokyo
Art – Art /
Full-time /
On-site
Apply for this job
Animator
Location: Tokyo, Japan
About us:
Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles.
Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, crypto currency, and creative vision to create experiences that connect people from all corners of the globe.
Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The total crypto market capitalization increased by 25 times in a single year. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of future and Gaming is leading the way.
About the Role:
This role focuses on bringing game characters to life through expressive, high-quality 3D animation. You will design and produce character-driven motions that reflect each character’s personality and fit seamlessly into the game’s world and narrative. Working closely with designers, artists, and engineers, you will ensure that every animation enhances both storytelling and gameplay, balancing artistic expression with technical precision.
Your responsibilities include creating hand-keyed animations, implementing them in Unity, and optimizing performance across platforms. You will also be encouraged to identify challenges within the workflow and propose solutions to improve the overall animation pipeline. While prior leadership experience is a plus, this position also welcomes animators eager to develop their skills and grow into a lead role over time.
If you are passionate about crafting captivating character performances and want to contribute both creatively and technically, this is an opportunity to shape the visual identity and player experience of a major game project while collaborating with a dedicated and dynamic team.
Responsibilities: What you'll do
● Create high-quality 3D character animations that define the personality and performance of in-game characters.
● Collaborate closely with designers, artists, and engineers to deliver a cohesive and immersive game experience.
● Experiment with different animation >
● Implement and fine-tune animations within Unity, optimizing for both performance and visual quality.
● Take initiative in identifying workflow challenges and proposing effective solutions.
● Contribute to the artistic direction of the game’s animation >
● Work with both hand-keyed and motion-capture data to achieve natural and expressive movement.
● Explore procedural animation and physics-based systems to enhance gameplay immersion.
● Develop leadership skills and potentially grow into a lead animator role.
● Influence the overall player experience through character-driven storytelling and performance.
Qualifications: Who you are and what you’ve done
● 5+ years of experience in creating 3D animations for games or films.
● Proficiency in at least one DCC tool such as Maya, Blender, or MotionBuilder.
● Hands-on experience implementing animations in Unity (Animator, Timeline, Rigging, etc.).
● Strong ability to create animations that reflect character personality and narrative intent.
● Solid understanding of animation principles and cinematic staging.
● Experience with hand-keyed animation and maintaining high-quality standards.
● Basic communication skills necessary for team-based production (Japanese proficiency required).
● Proactive problem-solving mindset and ability to work independently without waiting for instructions.
● Interest or experience in long-term project involvement and team growth.
● (Nice to Have) Experience with motion capture data cleanup, procedural animation, or basic rigging knowledge.
仕事内容
・ゲーム内キャラクターの3Dアニメーション制作・演出設計
・各キャラクターの個性や世界観に沿ったモーションの設計・表現
・手付けアニメーションの品質管理
・Unityを用いたアニメーションの実装・調整・最適化
・チーム内外の課題を主体的に発見・提案・解決
応募条件
・ゲームや映像などにおける3Dモーション制作経験(目安:5年以上)
・Maya / Blender / MotionBuilder など、いずれかのDCCツールの実務使用経験
・Unityにおけるアニメーション実装経験(Animator、Timeline、Rigging等)
・キャラクターの個性や演出意図に合わせてアニメーション表現を工夫できる方
・チームでの制作に必要な基本的なコミュニケーション力(日本語)
・※リードやシニアとしてのご経験がある方は歓迎いたしますが、今後リーダーシップを発揮したいと考えている方も対象としています。
歓迎スキル
・モーションキャプチャーデータの調整・クリーニング経験
・Unityでの物理演算やプロシージャルアニメーションの活用経験
・リギングに関する基礎知識
求める人物像
・ 指示待ちではなく、自ら考え・提案し・動ける方
・ キャラクターアニメーションの魅力や個性にこだわりたい方
・ Unityベースのゲーム開発フローに理解・関心がある方
・ 長期的にプロジェクトに関わり、チームと一緒に成長していきたい方
Apply now:
If you are confident, driven, and are looking for an exciting role, this job could be a great opportunity for you. Apply to [email protected] to explore this new opportunity.
This is an international blockchain gaming company that operates regionally and is opening offices in multiple locations around the globe.
We value diversity at our company. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or any other applicable legally protected characteristics in the location in which the candidate is applying.
Apply for this job