Metaverse Jobs at Improbable

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Job Position Company Posted Location Salary Tags

Improbable

Remote

$76k - $105k

Improbable

Remote

$63k - $69k

Improbable

Remote

$63k - $69k

Improbable

London, United Kingdom

$54k - $75k

Improbable

London, United Kingdom

$15k - $77k

Improbable

Remote

$81k - $90k

Improbable

Remote

$85k - $100k

Improbable

Remote

$63k - $100k

Improbable

London, United Kingdom

$27k - $72k

Improbable

Remote

$63k - $69k

Improbable

London, United Kingdom

Improbable

Remote

$63k - $90k

Improbable

Remote

Improbable

Remote

Improbable

London, United Kingdom

$36k - $90k

Lead Gameplay Programmer Gameplay Metaverse

Improbable
$76k - $105k estimated

This job is closed

Lead Gameplay Programmer - Gameplay, Metaverse

Remote - Hungary /
Metaverse Group – Engineering & Gameplay /
Permanent Employee (PE)
/ Remote

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Our metaverse group helps our partners realise their metaverse ambitions. The team’s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).

At Improbable, you’ll collaborate with some of the best in the industry. Together, you’ll create unique, tailored experiences that stretch the boundaries of what’s possible in digital spaces and virtual worlds – and help define what the metaverse can be.

Your Opportunity:

    • Lead by example, through your work other engineers should understand best practices.
    • Calm and measured in their approach to the work.
    • Own the morale and tone within the gameplay team.
    • Driving the team forwards with exemplary leadership and people management.
    • Communicative and insightful about the project and the challenges.
    • Constructive and helpful to less experienced members of the team.
    • Constructive and forthright about Improbable, the project, and the team.

Why You Were Made for This:

    • Have heavy involvement in the creation of Gameplay Programmer processes, pipelines, and discipline.
    • Collaborate with Design, Art, Animation, Audio, QA and work in tandem when needed.
    • Give constructive critique on the quality of the gameplay features within the game.
    • Display a high degree of discipline in ensuring the team is following industry standard software engineering processes.
    • Drive the team to create consistent, high quality gameplay features in industry standard timelines.
    • Own the overarching delivery plan for gameplay within the game.
    • Mentor other gameplay programmers.
#LI-KH1

While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. 

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.

We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

Life at Improbable
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