Non Tech Web3 Jobs in Philippines
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Job Position | Company | Posted | Location | Salary | Tags |
---|---|---|---|---|---|
Seedify | Philippines | $81k - $100k | |||
Bluecubeservices | Manila, Philippines | $68k - $90k | |||
Fresh Prints | Philippines | $68k - $75k | |||
Token Metrics | Manila, Philippines | $82k - $112k | |||
Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Token Metrics | Manila, Philippines | $67k - $76k | |||
Blue Cube Services | Manila, Philippines | $58k - $90k | |||
Coins.ph | Manila, Philippines | $68k - $90k | |||
Limit Break | Manila, Philippines | $90k - $145k | |||
Token Metrics | Manila, Philippines | $41k - $77k | |||
Token Metrics | Manila, Philippines | $90k - $100k | |||
Coins.ph | Manila, Philippines | $41k - $77k | |||
Coins.ph | Manila, Philippines | $45k - $80k | |||
Nethermind | Manila, Philippines | $72k - $168k | |||
Nethermind | Manila, Philippines | $72k - $100k | |||
Token Metrics | Manila, Philippines | $94k - $150k |
Senior VFX Artist
Philippines
Seedworld Studios /
Full-time /
Remote
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VFX Artist | Seedworld
We are seeking an experienced VFX Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.3.
As a VFX artist you will deploy your excellent understanding of Unreal (Niagara & Blueprint) and usual artist softwares (Photoshop, Substance, 3D modeling package, etc) to create and optimize particle systems, shaders and other VFX that match with the Seedworld unique >
Responsibilities:
- Create visual effects art assets that balance performance, efficiency, and artistry to achieve optimal run time visual quality and game performance;
- Research, conceptualize and derive quality visual effects from references to apply on various aspects of the game;
- Collaborate with the art director, game designers, and developers to ensure that VFX meets the game requirements while adhering to artistic standards;
- Share knowledge and best practices with teammates;
- Actively participate in technical and artistic discussions and problem solving;
- Ability to summarize his work and documentation for internal & external communication.
Required Qualifications:
- 4+ years of experience in similar roles with at least one AAA game shipped on PC or console;
- Prior experience creating 2D and 3D stylized visual effects;
- Experience working with Unreal game engine and Niagara;
- Knowledge of software like Maya/Blender/Houdini, Photoshop/Substance, Embergen, etc.
Desired Qualifications:
- Good visual and technical understanding of FX shader;
- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director;
- Strong knowledge of all the 3D requirements before shader (UV, Texture) and full game pipelines;
- Experience with developing shaders/materials;
- Fast, organized, collaborative and able to handle feedback;
- Strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.
Bonus Skills:
- Knowledge of scripting (Python, HLSL, Blueprint) would be useful.
Location:
100% remote
Benefits:
-21 days of holidays / year + local bank holidays.
-Sick days.
-Budget for training/courses.
-Budget towards purchasing work equipment such as laptop.
Apply for this job