Gaming Web3 Jobs in Remote, Remote
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Job Position | Company | Posted | Location | Salary | Tags |
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Improbable | Remote | $72k - $75k | |||
Solana Foundation | Remote | $81k - $115k | |||
Consensys | Remote | $72k - $100k | |||
High Vibe PR | Remote | $80k - $120k | |||
Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Solana Foundation | Remote | $140k - $157k | |||
Improbable | Remote | $54k - $60k | |||
Improbable | Remote | $63k - $69k | |||
Improbable | Remote | $63k - $100k | |||
Improbable | Remote | $63k - $100k | |||
Improbable | Remote | $63k - $100k | |||
Improbable | Remote | $63k - $100k | |||
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Improbable | Remote | $81k - $110k |
Improbable
$72k - $75k estimated
This job is closed
Senior Game Designer
Remote - UK /
Gaming and Production – The Multiplayer Group /
Permanent Employee (PE)
/ Remote
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The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.
We hire the best people, our talented team is spread across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!
Your mission:Â
As our Senior Game Designer, you’ll help develop and deliver high-quality gameplay assemblies for our AAA projects, across our high-profile co-development partners. You’ll be responsible for designing and implementing game designs and iterating them into high-quality playables for our partner’s games. You will also be acting as an interface between design and engineering, by helping develop and test new features and tools before they are deployed to the rest of the team.Â
What you’ll be doing:
- Takes ownership of player character core mechanics, controls and character camera, makes a plan for how they should be used to drive development towards the vision laid out by the Lead Designer
- Create game systems that answer the needs of the client with regard to the targeted experience for the player
- Standardise, document and communicate the systems to the game team
- Adjust the game systems to allow the player to elaborate valid strategies in phase with the experience sought
- Define the skills of the player used with the game systems as well as any related obstacles
- Create a control scheme that is both comfortable and easily mastered, by applying the relevant ergonomic principles
- Define the information needed by the player to make interesting choices and adapted to their situation in the game, interface or menus
- Helping test new features and tools for the design team and provide feedback on ways to improve tools, methods, bugs etc.
What we need from you:
- Extensive experience working within the Game Industry, with experience of shipping at least two titles
- Highly proficient in game and system design
- Experience in prototyping gameplay mechanics using Unreal Engine Blueprints
- Experience in technical design with knowledge of a scripting or programming language
- Passion for creating fun, compelling and addictive user experiences
- Good project management and time management skills with a proven ability to focus on priorities, solve problems, juggle multiple tasks and meet deadlines, all while maintaining a positive outlook
- Excellent communication, interpersonal, and organisational skills
- Ability to understand and communicate in technical languageÂ
- Experience in utilising JIRA task management
- Experience writing and explaining high quality and thorough design documentation
- Proven ability to work collaboratively with other disciplines
What would help:
- Experience in a generalist role, working across all facets of game design
- Experience in free to play design
- Experience designing games for console and/or PCÂ
- Experience in technical design
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