Remote Design Jobs in Web3

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Job Position Company Posted Location Salary Tags

Improbable

Remote

$81k - $90k

Parity Technologies

New York, NY, United States

Glassnode

Berlin, Germany

$22k - $62k

Kraken Digital Asset Exchange

Remote

$81k - $100k

OP Labs

remote

$90k - $110k

OP Labs

remote

$81k - $84k

Galaxy

remote

$87k - $150k

Crystal Blockchain Analytics

Kiev, Ukraine

$36k - $60k

Argent

remote

$72k - $100k

Foundation

Remote

$140k - $170k

Improbable

Remote

$40k - $90k

Huddle01

remote

Lemon Cash

Buenos Aires, Argentina

$58k - $90k

Genesis

Remote

$81k - $84k

Waterfall

Remote

$45k - $90k

Senior Technical Designer Design Metaverse

Improbable
$81k - $90k estimated

This job is closed

Senior Technical Designer - Design, Metaverse

Remote - UK /
Metaverse Group – Design /
Permanent Employee (PE)
/ Remote

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Our metaverse group helps our partners realise their metaverse ambitions. The team’s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).

At Improbable, you’ll collaborate with some of the best in the industry. Together, you’ll create unique, tailored experiences that stretch the boundaries of what’s possible in digital spaces and virtual worlds – and help define what the metaverse can be.

Your Opportunity:

    • Mentor more junior technical designers in creating features throughout the design and implementation process. 
    • Design and build gameplay features that set a standard for others to follow.
    • See your work in players' hands and iterate the features over time with player feedback.
    • Have heavy involvement in the creation of game systems, design processes, pipelines, and discipline.
    • Give constructive critique on the quality of the game design and gameplay experience.
    • Create high quality gameplay encounters and mechanics within industry standard timelines.
    • Own discrete areas of the game and execute on it with a high degree of quality, e.g.: combat spaces, quests, boss fights, systemic combat encounters, balancing, etc...

Why You're Made For This:

    • A desire to understand the moment-to-moment, hour-to-hour, day-to-day and week-to-week impact of the features you design and build.
    • A passion to create mechanics that layer together to create depth and complexity without overwhelming the player. 
    • A passion to mentor more junior technical designers in best technical practices, growing their skills through feedback and reviews. 
    • Strong knowledge of Unreal Engine Blueprint development and best practices.
    • Experience in creating gameplay encounters like combat encounters, boss fights and puzzles.
    • Able to self-manage workloads through Jira or another tracking methodology.
    • Able to identify issues and propose solutions that improve encounter creation process or discipline.
    • Able to create tutorials, guides, or other important documentation for other staff members.
    • Good familiarity with Unreal Engine 4 and its blueprint functions and systems (preferred).
While we believe the mentioned experiences could be important, we're keen to hear from people that have valuable experience to bring to the role. If you identify with the team and mission, but not all of the requirements, please still apply!

While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. 

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.

We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

Life at Improbable
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