The ways that we develop, test, iterate and deliver our Metaverse experiences at Improbable are critical to our success. We need to create or adapt solutions that are flexible enough to accommodate a large variety of games, game-like content, technologies, teams and approaches. The solutions we apply must also reduce duplicated effort through sharing and re-use. It’s a fine line to walk and requires experience, pragmatism and empathy. Our ultimate goal is to industrialize our game development tools and processes, allowing us to experiment and deliver at a massive scale.
As a Build Engineer, you will be responsible for learning, building, teaching and researching the foundations of our internal studios’ development toolkits. You will deliver build systems, in-engine tooling, infrastructure components, automated testing solutions, development processes and alerting and reporting. Our central DevOps function is a resource for our internal studios, providing them with the means to request and compose what they need to successfully develop their games.
Have heavy involvement in the creation of development processes, CI pipelines, and workflows, focused on game engines and their components
Architect infrastructure to support a growing customer base and adapt to changing customer requirements
Creating a platform for fast game development for many teams
Contributing to the build systems and pipelines used within the project, using data-driven metrics as the guiding source of truth
Display a high degree of discipline in following the software engineering processes as well as passing this discipline to serviced customers
Involvement in creating automated processes, through requirements gathering, design and implementation
Why You're Made for This:
An expert in one or multiple of the following (e.g: source control, CI, bug tracking, automated testing, build engineering, Jira etc) with successful projects that show an end-to-end understanding of the process
Ability to integrate directly into customer teams to optimize their delivery models and set them up for future success
Prototype and rapid iteration mentality, using pragmatic delivery methods to have a fast impact and quickly identify the best solution for a problem
Skilled in one or more common scripting languages (Python, Bash, Powershell, etc)
Experience with Unreal Engine 4 or experience with, or an understanding of Perforce, is preferable
Experience with any popular cloud hosting provider (AWS, GCP, Azure), preferable
While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.
Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.
Life at Improbable
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