Remote Artist Jobs in Web3

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Job Position Company Posted Location Salary Tags

Star Atlas

remote

$80k - $150k

Audius

remote

$100k - $230k

Improbable

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$124k - $192k

Improbable

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$75k - $300k

Improbable

Remote

$124k - $192k

Big Time Studios

Remote

Seedify

Remote

$60k - $120k

Seedify

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$36k - $80k

Seedify

Remote

$124k - $192k

Seedify

Remote

$60k - $120k

Seedify

Remote

Seedify

Remote

$60k - $120k

Seedify

Remote

$60k - $120k

Seedify

Remote

Seedify

Remote

$60k - $120k

Seedify

Remote

$60k - $120k

Seedify

Remote

$60k - $120k

Ready Player Me

remote

$65k - $250k

ZTX Foundation

remote

$100k - $220k

ZTX Foundation

remote

$50k - $180k

Improbable

Remote

Improbable

Remote

$70k - $115k

Improbable

Remote

Improbable

Remote

Improbable

Remote

Star Atlas
$80k - $150k*
remote

Job Title:

Technical Artist

Reports To:

Technical Art Director

About Star Atlas:

Star Atlas is a next-gen MMORPG metaverse emerging from the confluence of the Solana blockchain, Unreal Engine 5’s real-time graphics technology and decentralized financial protocols. Developed by ATMTA Inc., Star Atlas combines play-to-earn NFT mechanics with an AAA cinematic space-genre experience creating an economy that replicates the tangibility of real world assets and ownership.

About This Role:

In this role, you'll be working closely with Artists, Engineers, and other Technical Artists to find both day-to-day and long-term improvements to the art pipeline for the Star Atlas team. This role requires in-depth technical knowledge and strong aesthetic inclination. The ideal candidate will have a comprehensive understanding of both real-time and standard production art pipelines. Determining optimal workflow, tools and import/export paths for all assets in the game is an important function for the role.

Responsibilities:

  • Work closely with the Art, Design and Engineering teams to effectively produce correct art content.
  • Bring characters, ships & props to life with a mixture of rigging, animating and physics tuning.
  • Help shape and evolve art pipelines, including tools, software, plug-ins and game technology.
  • Establish and maintain art content pipelines focusing on Maya and Unreal Engine
  • Check assets in terms of technical setup for their usage in Star Atlas.
  • Investigate new techniques, assist in prototyping and help other developers with technical roadblocks
  • Facilitate communication and asset pipeline between engineering and artist teams

Required Skills:

  • Demonstrate relevant experience in the game development industry.
  • Passionate about innovation, improving pipelines, developing new tools and adapting to new technologies.
  • Technical proficiency with Unreal Engine.
  • Experience in using 3D graphics software such as Maya or similar, Houdini, Substance.
  • Understanding of scripting/programming languages such as Python, C#, C++..
  • Understanding of material and texturing workflows is a plus
  • Loves to be part of a passionate team and can communicate effectively.
  • Have a strong understanding of art content and techniques, including modeling, texturing and shading, and Physically Based Rendering

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