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| Job Position | Company | Posted | Location | Salary | Tags |
|---|---|---|---|---|---|
Limit Break | Tokyo, Japan | $13k - $18k | |||
Squads | Remote | $72k - $150k | |||
Coinbase | Remote | $144k - $170k | |||
Tether | Bangalore, India | $102k - $120k | |||
| Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Tether | Budapest, Hungary | $102k - $120k | |||
Tether | Barcelona, Spain | $102k - $120k | |||
Tether | Sao Paulo, Brazil | $102k - $120k | |||
Tether | Warsaw, Poland | $102k - $120k | |||
Tether | Buenos Aires, Argentina | $102k - $120k | |||
Tether | Brasilia, Brazil | $102k - $120k | |||
Tether | Lisboa, Portugal | $102k - $120k | |||
Tether | Prague, Czech Republic | $102k - $120k | |||
Ergonia | Remote | $105k - $120k | |||
Tether | Madrid, Spain | $102k - $120k | |||
Menyala | Remote | $40k - $90k |
ă˛ăźă ăăśă¤ăăźďźăĄăŤăăŻăšďźGame Designer (Mechanics) (Japan)
Tokyo
Design â Game Design /
Contract /
On-site
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Game Designer (Mechanics)Â
About us:
Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Breakâs founding principles.
Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe.
Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.
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About the Role:
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As a Game Designer focused on Mechanics and Live Balance, you will be responsible for designing and tuning core gameplay systems that drive player flow, engagement, and long-term retention.
You will operate at the intersection of game design, player psychology, and data analytics â continuously optimizing difficulty curves, progression systems, and in-game economy through live data and structured experimentation.
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You will have the opportunity to:
â      Design and balance gameplay mechanics and progression systems that reinforce player flow, engagement, and retention
â      Lead continuous post-launch tuning efforts
â Analyze player data, win rates, and retention metrics to optimize gameplay curves and in-game economy balance
â      Define and refine difficulty curves, reward structures, and Expected Value models across player segments
â      Collaborate with Live Operations to maintain healthy source/sink systems and ensure sustainable in-game economic flow
â      Work closely with data analysts to evaluate completion rates, retry rates, booster usage, and monetization correlations
â      Build and maintain structured difficulty tiers (e.g., Normal / Hard / Boss / Event)
â      Lead live tuning cycles, including hypothesis design, parameter adjustments, and performance measurement
â      Partner with UX, Art, and Engineering to ensure puzzles clearly communicate goals and deliver strong feedback loops
â      Design and run A/B tests on gameplay parameters, rewards, and difficulty configurations
â      Document tuning frameworks, economic structures, and balancing methodologies to ensure cross-team alignment
Qualifications:
â      Strong interest in game design, level design, player psychology, and data science
â      Clear understanding of how difficulty design, gameplay flow, and economic systems influence retention and monetization
â      Ability to analyze quantitative metrics (e.g., win/loss rates, ARPDAU, Expected Value, retention deltas) and translate insights into actionable design decisions
â      Experience with capacity planning for level production in casual genres, including the use of automation and AI tools
â      Comfortable iterating quickly based on live KPIs and player feedback
â      Ability to thrive in Agile development environments
â      Strong communication skills, with the ability to clearly articulate design intent and logic across disciplines
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Nice to Have:
â      Experience designing within hybrid-casual genres
â      Familiarity with A/B testing frameworks and live balancing tools
â      Background in economy simulation, retention modeling, or monetization design
â      Hands-on experience with source/sink modeling and reward pacing systems
â      Experience with expected value modeling, difficulty curve design, and win-rate-based balancing
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