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Job Position | Company | Posted | Location | Salary | Tags |
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Improbable | United Kingdom |
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Kadena | New York, NY, United States | $80k - $100k | |||
Improbable | United Kingdom |
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Chainlink Labs | Remote |
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Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Limit Break | Los Angeles, CA, United States | $84k - $106k | |||
Limit Break | United States | $84k - $110k | |||
Stronghold | Remote | $45k - $65k | |||
Trilitech | Remote | $22k - $31k | |||
Nas Studios | Dubai, United Arab Emirates | $45k - $75k | |||
Gate.io | APAC |
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Nyan Heroes | Europe | $72k - $92k | |||
Yuga Labs | Remote | $125k - $150k | |||
Dynasty Studios | Istanbul, Turkey | $21k - $54k | |||
CoinDesk | New York, NY, United States | $90k - $100k | |||
OKX | Singapore, Singapore | $77k - $105k |
Improbable
This job is closed
Senior Animator
UK
The Multiplayer Group – Art /
Permanent Employee (PE)
/ Remote
Apply for this job
The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.
We hire the best people, our talented team is spread across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!
Your mission:
We are recruiting a Senior Animator to help MPG deliver the best possible Animation support for our games.
You're a highly experienced animator, with a great eye for detail, who is always striving to push their work to the highest possible level. They can be relied upon to consistently create high quality content, happy to turn their hand to any new challenge, whilst supporting more junior members of the team.
What you'll be doing:
- Creating high-quality keyframe responsive and realistic animation and editing Mocap that supports gameplay.
- Work with the Designers, and Engineers to integrate and maintain animation for games.
- Define a strategic animation pipeline need and improvement for a wide range of projects.
- Should have an enthusiastic, can-do attitude, happy to accept difficult animation challenges.
- Contribute to the conceptualisation of character behaviours and abilities.
- Mentoring and providing guidance to junior members of the animation team
What we'll need from you:
- Have a deep understanding of game animation, able to demonstrate skills that support gameplay, alongside an excellent understanding of the principles of animation.
- Can work from high-level creative direction and provide creative direction for more junior animators.
- Assist in setting the standards for the quality and >
- Should be able to estimate and schedule their own workload and provide help with estimates for team members.
- May choose to specialise in a certain animation area or >
- Excellent communication skills, whilst being empathetic, mature and maintaining a professional attitude in difficult situations.
- Animation experience with a wide variety of characters including humanoid, quadruped and creatures, props asset.
- Excellent character animation skills, including facial animation using keyframe and motion capture pipeline.
- Have a deep understanding of implementation from design to the engine.
What would help:
- Cinematics experience is a plus
- Experience in a similar role is desirable.
- Experience editing Mocap is a plus.
- Experience in direct communication with clients.
- Experience with Unreal.
Apply for this job