Artist Jobs in Web3
226 jobs found
Job Position | Company | Posted | Location | Salary | Tags |
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Improbable | Remote | $63k - $69k | |||
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Improbable | Remote |
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Improbable | Remote |
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Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Improbable | Remote |
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Improbable | Remote | $45k - $64k | |||
Improbable | Remote | $63k - $69k | |||
Animoca Brands Limited | Hong Kong, Hong Kong | $81k - $100k | |||
Emergent Entertainment | London, United Kingdom |
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prePO | Remote |
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SwissBorg | Dubai, United Arab Emirates | $54k - $90k | |||
SwissBorg | Dubai, United Arab Emirates | $54k - $90k | |||
Onward Play | Santa Monica, CA, United States | $57k - $65k | |||
Limit Break | United States | $72k - $110k | |||
Yuga Labs | Remote | $101k - $120k |
This job is closed
Senior Technical Artist - Art & Audio, Metaverse
Your Opportunity:
- Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.
- Give constructive critique on the quality of the Technical aspects of Art within the game.
- Be an example of ‘what good looks like’ within the Technical Art team.
- Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.
- Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.
- Be able to proactively support the Art team in regards to technical art support and guidance.
Why You're Made For This:
- Fundamentally a Technical Art Generalist with a wide breadth of skills and experience.
- Master of the principles of Technical Art - a true subject matter expert including specialisation in at least 1 area of the technical art discipline (including but not limited to Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation).
- Experienced in 2d & 3d Optimisation processes.
- An expert in the processes involved in taking assets from conception to game integration.
- Excellent understanding of how to set up art assets up in UE4 and capable of setting the technical benchmark for all assets in the game.
- Working with pipelines that support multiple delivery platforms (PC, Console and Mobile).
- Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4), with sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop.
What does an web3 artist do?
An artist in web3 is someone who creates and shares art using the tools and platforms of the decentralized web, also known as web3
This can include creating and sharing digital art, music, videos, or other forms of creative expression using blockchain technology, peer-to-peer networks, and other decentralized technologies
The responsibilities of an artist in web3 will vary depending on the specific projects they are working on, but in general, they may include creating original art, NFT art, games art, collaborating with other artists and technologists, and engaging with the web3 community.