| Job Position | Company | Posted | Location | Salary | Tags |
|---|---|---|---|---|---|
Plai Labs | Bogota, Colombia | $72k - $100k | |||
Seedify | Remote | $54k - $60k | |||
Seedify | Remote | $33k - $72k | |||
Seedify | Remote | $86k - $96k | |||
| Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Seedify | Remote | $54k - $60k | |||
Seedify | Remote |
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Seedify | Remote | $54k - $60k | |||
Seedify | Remote | $54k - $60k | |||
Seedify | Remote |
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Seedify | Remote | $54k - $60k | |||
Seedify | Remote | $54k - $60k | |||
Seedify | Remote | $54k - $60k | |||
Gala | Los Angeles, CA, United States |
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Ready Player Me | remote | $58k - $62k | |||
ZTX Foundation | remote | $90k - $110k |
Technical Artist - Champions
Responsibilities
- Create AAA visual effects for in-game use, that look amazing and don’t hinder performance.
- Implement art assets and animation implementation in Unity.
- Solve visual issues and enhance fidelity within Unity with script and tool creation.
- Responsible for collaboratively developing the production pipeline to ensure efficient asset creation and delivery, and a streamlined process for artists and engineers.
- Develop shaders in Unity, and collaborate with engineering for parallel development in the game engine.
- Contribute and assist in other areas like character/environment rigging and FX for creating, debugging, and streamlining asset production.
Qualifictions
- Must have worked on at least two 3D games from conception to completion.
- A minimum of 3 years of experience working with a video game pipeline or equivalent.
- Extended knowledge in Unity.
- Experience working with game engineers.
- Must be well-rounded in the whole 3D pipeline, especially modeling and animation.
- Great artistic sensibility and ability to execute the art direction through technical means.
- Understanding of the technical requirements for optimizing game performance.
- C# scripting: Ability to understand existing code base and add extensions
- C# scripting: Load/Unload assets, effects triggering and transform binding, animation transition and states.
- C# scripting: Ability to communicate with engineers and knowledgeable tech people will be very useful. That's where you will solve most of the problems!
- Effects: working with Shuriken and VFXGraph to deliver AAA visual effects.
- Rendering: Understanding of Material/Textures and Shaders
- Rendering: Shader scripting - node based/nividiaCG
- Character Pipeline: Understanding of character pipeline start to finish
- Character Pipeline: Rigging/Exporting
- Character Pipeline: Troubleshooting hierarchy/skinning issues in game
Nice To Have
- Proficiency with 3ds max.
- Proficiency with Photoshop.
What does an web3 artist do?
An artist in web3 is someone who creates and shares art using the tools and platforms of the decentralized web, also known as web3
This can include creating and sharing digital art, music, videos, or other forms of creative expression using blockchain technology, peer-to-peer networks, and other decentralized technologies
The responsibilities of an artist in web3 will vary depending on the specific projects they are working on, but in general, they may include creating original art, NFT art, games art, collaborating with other artists and technologists, and engaging with the web3 community.