Artist Jobs in Web3

233 jobs found

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Job Position Company Posted Location Salary Tags

Seedify

Remote

$72k - $150k

Clone Protocol

Remote

$36k - $100k

Clone DAO

Remote

$36k - $100k

Limit Break

San Francisco, CA, United States

$91k - $110k

Improbable

United Kingdom

Improbable

United Kingdom

Improbable

United Kingdom

Sweet

New York, NY, United States

$51k - $60k

Dynasty Studios

Istanbul, Turkey

$45k - $75k

Limit Break

Tokyo, Japan

Star Atlas

remote

$72k - $75k

Audius

remote

$90k - $115k

Yuga Labs

Remote

$125k - $150k

Improbable

Remote

$86k - $96k

Improbable

Remote

$67k - $75k

Seedify
$72k - $150k estimated
Remote Vietnam
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Shader Artist

Remote Vietnam
Meta Studios /
Full-time
/ Remote

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Shader Artist | Seedworld

We are seeking for experienced Shader Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+. As a shader artist you will deploy your excellent understanding of Unreal and usual artist softwares (Substance Painter, Designer, Zbrush, etc) to create and optimize shaders for assets and landscape for Seedworld.


Responsibilities:
To work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase.
Shader development should match the artistic >
Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director supervision.
To help create quality shaders for human characters as well as fantasy that match the Art Director’s expectation.
Apply knowledge of shader optimization for memory and frame rate budgets.
Work with Art Directors, Technical Artists and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.
Research into new shader development techniques and apply to production.
Ability to create custom nodes or functions required by the research and development.
Active participation in technical and artistic discussions and problem solving.
Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team.

Required Qualifications:
5+ years shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.
5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent.
5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, …)Development experience would be an appreciated plus. (C++ programming, etc.) 

Desired Qualifications: 
Strong experience with developing and compiling shaders within Unreal.
Good visual and technical understanding of shading, texturing and look development.
Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.
Experience with complex and specific shaders (Water, SSS, Foliage, etc.)Experience with OpenGL GLSL/HLSLStrong experience of lighting both from a technical and artistic perspective within Unreal. 
Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common texturing pipelines.
Fast, organized, collaborative and able to handle feedback.
Strong organizational, communication skills and a fluent level in english along with understanding production values, deadlines and priorities.

Bonus Skills:
Experience with developing shaders in ShaderFX for Maya essential.Knowledge of scripting (Python, Mel, C++ scripting, Blueprint) useful.Experience with FX shaders.

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What does an web3 artist do?

An artist in web3 is someone who creates and shares art using the tools and platforms of the decentralized web, also known as web3

This can include creating and sharing digital art, music, videos, or other forms of creative expression using blockchain technology, peer-to-peer networks, and other decentralized technologies

The responsibilities of an artist in web3 will vary depending on the specific projects they are working on, but in general, they may include creating original art, NFT art, games art, collaborating with other artists and technologists, and engaging with the web3 community.