VFX Jobs in Web3

102 jobs found

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Job Position Company Posted Location Salary Tags

ATMTA, Inc.

remote

$72k - $90k

Dynasty Studios

Istanbul, Turkey

$22k - $45k

JHELY

Argentina

$11k - $30k

Dynasty Studios

Istanbul, Turkey

$22k - $45k

Dynasty Studios

Istanbul, Turkey

$22k - $45k

MoonPay

London, United Kingdom

Dynasty Studios

Copenhagen, Denmark

Dynasty Studios

Copenhagen, Denmark

$22k - $45k

NaturalMotion / Zynga

remote

$45k - $56k

Gamium

Madrid, Spain

$21k - $28k

ATMTA, Inc.

remote

$63k - $90k

Animoca Brands Limited

Hong Kong, Hong Kong

$54k - $75k

Material10

Remote

$58k - $65k

MoonPay

London, United Kingdom

$58k - $65k

Parallel Studios

remote

$9k - $65k

VFX Artist

ATMTA, Inc.
$72k - $90k estimated

This job is closed

Job Title:

VFX Artist


Reports To:

Art Director, Chief Product Officer


About Star Atlas:

Star Atlas is a next-gen MMORPG metaverse emerging from the confluence of the Solana blockchain, Unreal Engine 5’s real-time graphics technology and decentralized financial protocols. Developed by ATMTA Inc., Star Atlas combines play-to-earn NFT mechanics with an AAA cinematic space-genre experience creating an economy that replicates the tangibility of real world assets and ownership.

Responsibilities:

  • Create sci-fi VFX using software packages such as 3DS Max, Houdini, Photoshop and After Effects to generate texture and mesh assets for use with your real time effects
  • Optimize your effects to run efficiently in-game whilst maintaining high visual quality
  • Work closely with our team of VFX programmers to improve our VFX technology and pipelines where possible
  • Collaborate with other teams including Art, Design and Audio to help bring the Star Atlas universe to life

Required Skills:

  • Solid understanding of the artistic and technical fundamentals of real-time visual effects
  • Keen eye for detail and ability to breakdown existing effects in games and films
  • Be highly self-motivated and show initiative
  • Be able to rise to challenges and problem solve when required
  • Passion to raise the bar in the field of real-time VFX