Artist Web3 Jobs in United States

41 jobs found

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Job Position Company Posted Location Salary Tags

Gala

New York, NY, United States

Azuki

Los Angeles, CA, United States

$45k - $75k

Gala

Los Angeles, CA, United States

ZTX Foundation

Los Angeles, CA, United States

$54k - $100k

Onward Play

Santa Monica, CA, United States

$57k - $65k

Limit Break

United States

$72k - $110k

Angelope

United States

$13k - $60k

Universal Music Group

Santa Monica, CA, United States

$36k - $75k

Limit Break

United States

Limit Break

United States

$27k - $45k

Limit Break

United States

Curie

Seattle, WA, United States

$22k - $31k

Audius

San Francisco, CA, United States

Webaverse

San Francisco, CA, United States

$60k - $120k

InfiniteWorld

San Francisco, CA, United States

Technical Artist

Gala

This job is closed

The Role


We are so excited to announce our fantastic VOX crew is adding a Technical Artist to their team! This is a unique opportunity to be immersed in a phenomenal team working on the gaming evolution, working on new and exciting things all while working with some of the best and most talented devs in the industry. You will gather requirements, design tools, debug, build pipelines and tools, automate processes for curation and uploading assets, work on complex problems with artists and other engineers in the domain of tools, pipelines, and develop workflows to improve quality and improve processes.

Responsibilities


  • Gather user requirements, design, debug, test and maintain quality and reusable code
  • Work with customers (i.e., artists, engineers) to create and support pipelines, tools and automation processes for getting content from its source, through curation, and up to asset management system
  • Evaluate assets and determine the direction of development depending on the asset type
  • Participate in code reviews, best practice documentation and other tech community projects

Essential Skills and Qualifications


  • 3-5 years of industry experience
  • Shipped titles and/or own prototypes and researches in one of the major game engines - strong preference for previous work on MMORPGs.
  • Experience with keyframe animation and motion capture data, animation principles and body mechanics.
  • Basic knowledge of Coding and/or Scripting. (C++, C#, Python), to be able to read and update game code and scripts.
  • Animation graphs techniques - State machines, Blend Trees, Blendspaces and Procedural Animation constructions.
  • Passion for making games.
  • Good communication and problem solving skills.
  • Knowledge of next-gen game animation systems architecture.
  • Self-motivated, stellar work ethic, fun collaborator
  • Excited by problem-solving
  • Fearless

Nice-to-Have Skills and Qualifications


  • Experience successfully working in a fully remote company

#LI-RD1
#LI-Remote