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Job Position Company Posted Location Salary Tags

Improbable

Remote

$63k - $69k

CertiK

Remote

$115k - $230k

Storylines at Sea

Miami, FL, United States

$45k - $90k

CAMPUS

United States

$63k - $82k

PIXELYNX

Los Angeles, CA, United States

$87k - $90k

Blockchains, Inc.

United States

Improbable

London, United Kingdom

coto by Eve World

Malaysia

$30k - $40k

ZTX Foundation

Los Angeles, CA, United States

$72k - $100k

ZTX Foundation

San Francisco, CA, United States

$29k - $70k

ZTX Foundation

San Francisco, CA, United States

$45k - $80k

Enrich

Los Angeles, CA, United States

$54k - $87k

Vision One

United States

$154k - $180k

NetEase Games

United States

Gameplay Galaxy

United States

Senior Gameplay Programmer Gameplay Metaverse

Improbable
$63k - $69k estimated

This job is closed

Senior Gameplay Programmer - Gameplay, Metaverse

Remote - UK /
Metaverse Group – Engineering & Gameplay /
Permanent Employee (PE)

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At Improbable, we’ve been venturing into unexplored territory for over a decade, seeking new ways to connect people and amplify their lives. We’re shaping virtual worlds of unprecedented scale for the gaming, web3, defence, and related sectors, creating world-changing technology from Morpheus to M2. With us, you’ll tackle questions that no one else is asking and find answers that define the future.

We’re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?

Your Opportunity:

    • Experts in a Gameplay Programmer skill-set (e.g.: Programming, debugging, debugging, maths etc…) with shipped products that show an end-to-end understanding of the process
    • Understanding of common game technologies, processes and software development to a high level
    • Driven to excel and improve themselves and the team around them
    • Excellent in self-managing workloads through Jira or another tracking methodology
    • Able to identifying issues and proposing solutions that improve software development process or discipline
    • Experience with Unreal Engine 4 (preferable) and C++Able to create tutorials, guides, or other important documentation for more junior staff members
    • Able to architect systems that consider the perspective of the wider team
    • Lead by example, through your work other engineers should understand best practices
    • Able to work independently without guidance from code leadership
    • Driven to excel and improve themselves and the team around them
    • Communicative and insightful about the project and the challenges
    • Constructive and helpful to less experienced members of the team

Why You Were Made for This:

    • Have heavy involvement in the creation of software processes, pipelines, and discipline
    • Give constructive critique on the quality of the gameplay features within the game
    • Display a high degree of discipline in following the software engineering processes
    • Create high quality gameplay content within industry standard timelines
    • Ability to own a feature from receiving the design spec, through system design and implementation
    • Own a discrete area of the game and execute on it with a high degree of quality, e.g.: Animation, Gameplay Features, Networking, Character Control etc
    • Mentor more junior programmers
We are proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

While we think the above experience could be important, we can’t predict the future and so we’re keen to hear from applicants that believe they have valuable experience. If you identify with the team & mission, but not all of the suggestions, then please still apply!!

#LI-DC1
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