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Job Position | Company | Posted | Location | Salary | Tags |
---|---|---|---|---|---|
Seedify | Europe | $81k - $100k | |||
Animoca Brands Limited | Hong Kong, Hong Kong | $22k - $52k | |||
Improbable | United Kingdom | $81k - $100k | |||
Animoca Brands Limited | Hong Kong, Hong Kong | $45k - $82k | |||
Learn job-ready web3 skills on your schedule with 1-on-1 support & get a job, or your money back. | | by Metana Bootcamp Info | |||
Animoca Brands Limited | Hong Kong, Hong Kong | $85k - $150k | |||
Napster | Nashville, TN, United States |
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Improbable | United Kingdom | $86k - $112k | |||
Croquet Labs | Los Angeles, CA, United States | $103k - $117k | |||
Seedify | Europe | $81k - $100k | |||
Animoca Brands Limited | Hong Kong, Hong Kong | $45k - $82k | |||
Animoca Brands Limited | Hong Kong, Hong Kong | $22k - $52k | |||
Metaversal Economy Foundation | Remote | $80k - $110k | |||
Ready Player Me | Remote | $86k - $112k | |||
Ready Player Me | Remote | $90k - $117k | |||
Ready Player Me | Remote | $98k - $108k |
Seedify
$81k - $100k estimated
This job is closed
2D Props Concept Artist (Mid/Senior)
Europe
Seedworld Studios /
Full-time /
Remote
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We are seeking an experienced Senior Props Concept Artist to work on one of the biggest Metaverse projects ever Seedworld.
As a Senior Props Concept Artist, you will show your expertise and be responsible for creating new props (weapons, items, etc.) that Seedworld characters will carry, wear, and interact with in stylized art.
Responsibilities:
- Design original, imaginative & highly effective props concepts following Seedworld art >
- Conduct research on various sources to create and inspire the props designs.
- Know how to tell a story with props to enhance their depth and believability within the fictional world.
- Maintain consistency in design >
- Work closely with the Art Department team to explore ideas and develop props design of Seedworld.
- Work with Art Directors, Technical Artists and Game Designers and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.
- Active participation in technical and artistic discussions and problem solving.
- Ability to summarize own work, identify problems, and documentation to make internal and outsourcing communication better for the full team.
- Provide guidance, mentorship, and support to junior artists, sharing expertise and best practices in creature design, and assist training in the department if needed.
Required Qualifications:
- Excellent props design portfolio and experience with designing props in stylized art and at various scope
- In-depth experience with technology, terminology, and techniques of weapon game art development
- Portfolio examples that show a strong understanding of traditional art principles including shape language, color theory, and visual storytelling
- Portfolio examples that show experience in stylized material and texture
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Desired Qualifications:Ā
- Fast, organized, collaborative and able to handle feedback.
- Good teamwork, strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.
- Eager to learn and apply new working pipeline to optimize production process.
Bonus Skills:
- Experience with 3D production from sculpting weapons and props in Zbrush or Blender to texturing.
- Experience in the other area of expertise as a concept artist.
Location:
- 100% remote
Benefits:
- 21 days of holidays / year + local bank holidays.
- Sick days.
- Budget for training / courses.
- Budget towards purchasing work equipment such as laptop.
Apply for this job